Fix GameHUD.OnRoundStart signature (ajoute totalRounds)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -57,9 +57,10 @@ public class GameHUD : MonoBehaviour
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}
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}
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}
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}
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void OnRoundStart(int round, string mode)
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void OnRoundStart(int round, string mode, int totalRounds)
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{
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{
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_roundNumber = round;
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_roundNumber = round;
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_totalRounds = totalRounds;
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_gameMode = mode;
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_gameMode = mode;
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_roundTimer = 0f;
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_roundTimer = 0f;
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_timerRunning = true;
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_timerRunning = true;
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