Fix: NetworkSchema — supprimer userId fantome, corriger ordre isReady
userId [Type(0)] inexistant cote serveur decalait tous les champs d un cran : x recevait y, y recevait z, positions et rotations toutes fausses. isReady etait en [Type(23)] alors que le serveur l envoie en index 20. Les deux bugs cassaient toute la synchronisation reseau multi. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -3,31 +3,30 @@ using Colyseus.Schema;
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// Must match server-side defineTypes field order exactly
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public partial class NetworkPlayer : Schema
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{
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[Type(0, "int32")] public int userId = 0;
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[Type(1, "float32")] public float x = 0;
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[Type(2, "float32")] public float y = 5;
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[Type(3, "float32")] public float z = 0;
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[Type(4, "float32")] public float vx = 0;
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[Type(5, "float32")] public float vy = 0;
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[Type(6, "float32")] public float vz = 0;
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[Type(7, "float32")] public float rx = 0;
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[Type(8, "float32")] public float ry = 0;
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[Type(9, "float32")] public float rz = 0;
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[Type(10, "float32")] public float rw = 1;
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[Type(11, "float64")] public double t = 0;
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[Type(12, "string")] public string name = "";
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[Type(13, "float32")] public float colorR = 1;
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[Type(14, "float32")] public float colorG = 1;
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[Type(15, "float32")] public float colorB = 1;
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[Type(16, "float32")] public float avx = 0;
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[Type(17, "float32")] public float avy = 0;
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[Type(18, "float32")] public float avz = 0;
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// Game state
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[Type(19, "boolean")] public bool isEliminated = false;
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[Type(20, "boolean")] public bool isQualified = false;
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[Type(0, "float32")] public float x = 0;
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[Type(1, "float32")] public float y = 5;
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[Type(2, "float32")] public float z = 0;
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[Type(3, "float32")] public float vx = 0;
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[Type(4, "float32")] public float vy = 0;
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[Type(5, "float32")] public float vz = 0;
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[Type(6, "float32")] public float rx = 0;
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[Type(7, "float32")] public float ry = 0;
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[Type(8, "float32")] public float rz = 0;
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[Type(9, "float32")] public float rw = 1;
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[Type(10, "float64")] public double t = 0;
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[Type(11, "string")] public string name = "";
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[Type(12, "float32")] public float colorR = 1;
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[Type(13, "float32")] public float colorG = 1;
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[Type(14, "float32")] public float colorB = 1;
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[Type(15, "float32")] public float avx = 0;
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[Type(16, "float32")] public float avy = 0;
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[Type(17, "float32")] public float avz = 0;
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// Game state — order must match server defineTypes exactly
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[Type(18, "boolean")] public bool isEliminated = false;
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[Type(19, "boolean")] public bool isQualified = false;
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[Type(20, "boolean")] public bool isReady = false;
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[Type(21, "int8")] public int team = 0;
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[Type(22, "int8")] public int checkpointIndex = 0;
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[Type(23, "boolean")] public bool isReady = false;
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}
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public partial class NetworkState : Schema
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