diff --git a/game/Assets/Scripts/Network/NetworkSchema.cs b/game/Assets/Scripts/Network/NetworkSchema.cs index 72644ef..bdf5914 100644 --- a/game/Assets/Scripts/Network/NetworkSchema.cs +++ b/game/Assets/Scripts/Network/NetworkSchema.cs @@ -3,31 +3,30 @@ using Colyseus.Schema; // Must match server-side defineTypes field order exactly public partial class NetworkPlayer : Schema { - [Type(0, "int32")] public int userId = 0; - [Type(1, "float32")] public float x = 0; - [Type(2, "float32")] public float y = 5; - [Type(3, "float32")] public float z = 0; - [Type(4, "float32")] public float vx = 0; - [Type(5, "float32")] public float vy = 0; - [Type(6, "float32")] public float vz = 0; - [Type(7, "float32")] public float rx = 0; - [Type(8, "float32")] public float ry = 0; - [Type(9, "float32")] public float rz = 0; - [Type(10, "float32")] public float rw = 1; - [Type(11, "float64")] public double t = 0; - [Type(12, "string")] public string name = ""; - [Type(13, "float32")] public float colorR = 1; - [Type(14, "float32")] public float colorG = 1; - [Type(15, "float32")] public float colorB = 1; - [Type(16, "float32")] public float avx = 0; - [Type(17, "float32")] public float avy = 0; - [Type(18, "float32")] public float avz = 0; - // Game state - [Type(19, "boolean")] public bool isEliminated = false; - [Type(20, "boolean")] public bool isQualified = false; + [Type(0, "float32")] public float x = 0; + [Type(1, "float32")] public float y = 5; + [Type(2, "float32")] public float z = 0; + [Type(3, "float32")] public float vx = 0; + [Type(4, "float32")] public float vy = 0; + [Type(5, "float32")] public float vz = 0; + [Type(6, "float32")] public float rx = 0; + [Type(7, "float32")] public float ry = 0; + [Type(8, "float32")] public float rz = 0; + [Type(9, "float32")] public float rw = 1; + [Type(10, "float64")] public double t = 0; + [Type(11, "string")] public string name = ""; + [Type(12, "float32")] public float colorR = 1; + [Type(13, "float32")] public float colorG = 1; + [Type(14, "float32")] public float colorB = 1; + [Type(15, "float32")] public float avx = 0; + [Type(16, "float32")] public float avy = 0; + [Type(17, "float32")] public float avz = 0; + // Game state — order must match server defineTypes exactly + [Type(18, "boolean")] public bool isEliminated = false; + [Type(19, "boolean")] public bool isQualified = false; + [Type(20, "boolean")] public bool isReady = false; [Type(21, "int8")] public int team = 0; [Type(22, "int8")] public int checkpointIndex = 0; - [Type(23, "boolean")] public bool isReady = false; } public partial class NetworkState : Schema