Implémenter DominosHeuristics et MiniMax

- hVertical/hHorizontal : différence de coups disponibles entre les deux rôles
- MiniMax : bestMove + maxValue/minValue récursifs avec comptage nœuds/feuilles

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
kerboul
2026-04-07 14:42:57 +02:00
parent 9700af5c65
commit 68cf66b19c
2 changed files with 46 additions and 11 deletions

View File

@@ -62,9 +62,22 @@ public class MiniMax<Move extends IMove,Role extends IRole,Board extends IBoard<
@Override
public Move bestMove(Board board, Role playerRole) {
System.out.println("[MiniMax]");
nbNodes = 0;
nbLeaves = 0;
Move bestMove = null;
// TODO
int bestValue = IHeuristic.MIN_VALUE;
for (Move move : board.possibleMoves(playerMaxRole)) {
Board successor = board.play(move, playerMaxRole);
int value = minValue(successor, 1);
if (value > bestValue) {
bestValue = value;
bestMove = move;
}
}
System.out.println("Nodes=" + nbNodes + " Leaves=" + nbLeaves);
return bestMove;
}
@@ -80,5 +93,31 @@ public class MiniMax<Move extends IMove,Role extends IRole,Board extends IBoard<
* PRIVATE METHODS ===============
*/
//TODO
private int maxValue(Board board, int depth) {
nbNodes++;
if (board.isGameOver() || depth >= depthMax) {
nbLeaves++;
return h.eval(board, playerMaxRole);
}
int value = IHeuristic.MIN_VALUE;
for (Move move : board.possibleMoves(playerMaxRole)) {
Board successor = board.play(move, playerMaxRole);
value = Math.max(value, minValue(successor, depth + 1));
}
return value;
}
private int minValue(Board board, int depth) {
nbNodes++;
if (board.isGameOver() || depth >= depthMax) {
nbLeaves++;
return h.eval(board, playerMaxRole);
}
int value = IHeuristic.MAX_VALUE;
for (Move move : board.possibleMoves(playerMinRole)) {
Board successor = board.play(move, playerMinRole);
value = Math.min(value, maxValue(successor, depth + 1));
}
return value;
}
}