Files
tp1/src/main/java/iialib/games/algs/algorithms/MiniMax.java
kerboul 68cf66b19c Implémenter DominosHeuristics et MiniMax
- hVertical/hHorizontal : différence de coups disponibles entre les deux rôles
- MiniMax : bestMove + maxValue/minValue récursifs avec comptage nœuds/feuilles

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-07 14:42:57 +02:00

124 lines
2.8 KiB
Java

package iialib.games.algs.algorithms;
import iialib.games.algs.GameAlgorithm;
import iialib.games.algs.IHeuristic;
import iialib.games.model.IBoard;
import iialib.games.model.IMove;
import iialib.games.model.IRole;
public class MiniMax<Move extends IMove,Role extends IRole,Board extends IBoard<Move,Role,Board>> implements GameAlgorithm<Move,Role,Board> {
// Constants
/** Defaut value for depth limit
*/
private final static int DEPTH_MAX_DEFAUT = 4;
// Attributes
/** Role of the max player
*/
private final Role playerMaxRole;
/** Role of the min player
*/
private final Role playerMinRole;
/** Algorithm max depth
*/
private int depthMax = DEPTH_MAX_DEFAUT;
/** Heuristic used by the max player
*/
private IHeuristic<Board, Role> h;
//
/** number of internal visited (developed) nodes (for stats)
*/
private int nbNodes;
/** number of leaves nodes nodes (for stats)
*/
private int nbLeaves;
// --------- Constructors ---------
public MiniMax(Role playerMaxRole, Role playerMinRole, IHeuristic<Board, Role> h) {
this.playerMaxRole = playerMaxRole;
this.playerMinRole = playerMinRole;
this.h = h;
}
//
public MiniMax(Role playerMaxRole, Role playerMinRole, IHeuristic<Board, Role> h, int depthMax) {
this(playerMaxRole, playerMinRole, h);
this.depthMax = depthMax;
}
/*
* IAlgo METHODS =============
*/
@Override
public Move bestMove(Board board, Role playerRole) {
System.out.println("[MiniMax]");
nbNodes = 0;
nbLeaves = 0;
Move bestMove = null;
int bestValue = IHeuristic.MIN_VALUE;
for (Move move : board.possibleMoves(playerMaxRole)) {
Board successor = board.play(move, playerMaxRole);
int value = minValue(successor, 1);
if (value > bestValue) {
bestValue = value;
bestMove = move;
}
}
System.out.println("Nodes=" + nbNodes + " Leaves=" + nbLeaves);
return bestMove;
}
/*
* PUBLIC METHODS ==============
*/
public String toString() {
return "MiniMax(ProfMax=" + depthMax + ")";
}
/*
* PRIVATE METHODS ===============
*/
private int maxValue(Board board, int depth) {
nbNodes++;
if (board.isGameOver() || depth >= depthMax) {
nbLeaves++;
return h.eval(board, playerMaxRole);
}
int value = IHeuristic.MIN_VALUE;
for (Move move : board.possibleMoves(playerMaxRole)) {
Board successor = board.play(move, playerMaxRole);
value = Math.max(value, minValue(successor, depth + 1));
}
return value;
}
private int minValue(Board board, int depth) {
nbNodes++;
if (board.isGameOver() || depth >= depthMax) {
nbLeaves++;
return h.eval(board, playerMaxRole);
}
int value = IHeuristic.MAX_VALUE;
for (Move move : board.possibleMoves(playerMinRole)) {
Board successor = board.play(move, playerMinRole);
value = Math.min(value, maxValue(successor, depth + 1));
}
return value;
}
}