kerboul f62eeab50d Fix Z-fighting : corriger les Y de tous les objets overlapping
- Sol top=y=0, pads/checkpoints au sol relevés de 0.01 (bottom>=0.01)
- GelOrange_E/W, GelViolet_Trap, CaptureZone_Visual : y 0.2->0.21
- CP0_Start, CP4_Finish : y 0.15->0.16
- Plateforme élevée top=y=4.5, objets relevés au-dessus :
  CP1/CP2_Mid/CP3 : y 4.15->4.66, GelBleu_Elev : y 4.2->4.71

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 21:02:06 +02:00
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ROLLD - multiplayer ball game
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