- ChatUI: PlayerName utilise PlayerPrefs comme fallback si non connecte - NetworkManager: sauvegarde le nom dans PlayerPrefs a la connexion - GameCanvas: version build bump -> 20260517b (cache bust) - Nouveaux fichiers build_mai (data + wasm mis a jour) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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