b993c6b3e6cc9d599eb3ab8ffd41aa6c53d14b9d
- ChatUI: PlayerName utilise PlayerPrefs comme fallback si non connecte - NetworkManager: sauvegarde le nom dans PlayerPrefs a la connexion - GameCanvas: version build bump -> 20260517b (cache bust) - Nouveaux fichiers build_mai (data + wasm mis a jour) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Description
ROLLD - multiplayer ball game
Languages
C#
43.1%
ShaderLab
23.4%
JavaScript
17.4%
GLSL
6.9%
HLSL
6.3%
Other
2.9%