- Unity build last_build remplace build_mai - NetworkSchema.cs: correction types sbyte pour int8 (fix OverflowException Colyseus) - StatsTracker: envoi periodique toutes les 30s, plus de dependance aux round events - StatsTracker: cooldown client 6s pour respecter le rate-limit serveur - StatsPage: correction row.value au lieu de row[activeTab] - StatsPage: suppression onglet Courses (racesPlayed) - Backend index.js: logging POST /stats/update - Scene Tutorial: mise a jour, suppression assets obsoletes (TutorialInfo, physicMaterials) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
58 lines
2.1 KiB
C#
58 lines
2.1 KiB
C#
// Generated from @colyseus/schema 4.0.15 — DO NOT EDIT MANUALLY
|
|
// Class names kept as NetworkPlayer/NetworkState to match existing codebase references.
|
|
|
|
using Colyseus.Schema;
|
|
#if UNITY_5_3_OR_NEWER
|
|
using UnityEngine.Scripting;
|
|
#endif
|
|
|
|
public partial class NetworkPlayer : Schema
|
|
{
|
|
#if UNITY_5_3_OR_NEWER
|
|
[Preserve]
|
|
#endif
|
|
public NetworkPlayer() { }
|
|
|
|
[Type(0, "float32")] public float x = 0;
|
|
[Type(1, "float32")] public float y = 5;
|
|
[Type(2, "float32")] public float z = 0;
|
|
[Type(3, "float32")] public float vx = 0;
|
|
[Type(4, "float32")] public float vy = 0;
|
|
[Type(5, "float32")] public float vz = 0;
|
|
[Type(6, "float32")] public float rx = 0;
|
|
[Type(7, "float32")] public float ry = 0;
|
|
[Type(8, "float32")] public float rz = 0;
|
|
[Type(9, "float32")] public float rw = 1;
|
|
[Type(10, "float64")] public double t = 0;
|
|
[Type(11, "string")] public string name = "";
|
|
[Type(12, "float32")] public float colorR = 1;
|
|
[Type(13, "float32")] public float colorG = 1;
|
|
[Type(14, "float32")] public float colorB = 1;
|
|
[Type(15, "float32")] public float avx = 0;
|
|
[Type(16, "float32")] public float avy = 0;
|
|
[Type(17, "float32")] public float avz = 0;
|
|
[Type(18, "boolean")] public bool isEliminated = false;
|
|
[Type(19, "boolean")] public bool isQualified = false;
|
|
[Type(20, "boolean")] public bool isReady = false;
|
|
[Type(21, "int8")] public sbyte checkpointIndex = 0;
|
|
}
|
|
|
|
public partial class NetworkState : Schema
|
|
{
|
|
#if UNITY_5_3_OR_NEWER
|
|
[Preserve]
|
|
#endif
|
|
public NetworkState() { }
|
|
|
|
[Type(0, "map", typeof(MapSchema<NetworkPlayer>))]
|
|
public MapSchema<NetworkPlayer> players = null;
|
|
|
|
[Type(1, "string")] public string phase = "lobby";
|
|
[Type(2, "float32")] public float countdown = 0;
|
|
[Type(3, "int8")] public sbyte roundNumber = 1;
|
|
[Type(4, "int8")] public sbyte totalRounds = 3;
|
|
[Type(5, "int8")] public sbyte playersAlive = 0;
|
|
[Type(6, "string")] public string gameMode = "race";
|
|
[Type(7, "string")] public string winnerName = "";
|
|
}
|