Files
rolld/.gitignore
kerboul 01d6128209 feat: WebGL build mai 2026 + GameCanvas update
- Ajout build_mai.{data,framework.js,loader.js,wasm} dans public/unity-build/Build
- GameCanvas.jsx: préfixe build_mai, version 20260517, suppression SetServerURL (hardcodé côté Unity)
- .gitignore: exception pour frontend/public/unity-build/, règle build_mai/

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 18:46:35 +02:00

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# Unity
game/Library/
game/Temp/
game/Logs/
game/UserSettings/
game/obj/
game/.vs/
game/*.csproj
game/*.sln
game/ExportedObj/
game/[Aa]ssets/[Ss]treamingAssets/aa.meta
game/[Aa]ssets/[Ss]treamingAssets/aa/
# Node
rolld_backend/game/node_modules/
rolld_backend/game/.env
# Frontend build output & dependencies
frontend/node_modules/
frontend/dist/
# WebGL build artifacts (generated by Unity)
build/
nouveau_build/
build_mai/
# Exception: frontend unity-build static assets (committed for deployment)
!frontend/public/unity-build/
!frontend/public/unity-build/**
# Dev-only tools (buildgate was used for manual dev deploys, remplacé par Coolify)
rolld_buildgate/
# Sensitive files
git_key
check_wasm.js
# OS
.DS_Store
Thumbs.db