Files
rolld/game/Assets/Resources/Normal.physicMaterial
kerboul aa27725c4e feat: nouveau build WebGL last_build + fixes stats et schema Colyseus
- Unity build last_build remplace build_mai
- NetworkSchema.cs: correction types sbyte pour int8 (fix OverflowException Colyseus)
- StatsTracker: envoi periodique toutes les 30s, plus de dependance aux round events
- StatsTracker: cooldown client 6s pour respecter le rate-limit serveur
- StatsPage: correction row.value au lieu de row[activeTab]
- StatsPage: suppression onglet Courses (racesPlayed)
- Backend index.js: logging POST /stats/update
- Scene Tutorial: mise a jour, suppression assets obsoletes (TutorialInfo, physicMaterials)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 00:12:14 +02:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!134 &13400000
PhysicsMaterial:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Normal
serializedVersion: 2
m_DynamicFriction: 0.6
m_StaticFriction: 0.6
m_Bounciness: 0.2
m_FrictionCombine: 0
m_BounceCombine: 0