fix: chat PlayerName fallback + nouveau build WebGL 20260517b
- ChatUI: PlayerName utilise PlayerPrefs comme fallback si non connecte - NetworkManager: sauvegarde le nom dans PlayerPrefs a la connexion - GameCanvas: version build bump -> 20260517b (cache bust) - Nouveaux fichiers build_mai (data + wasm mis a jour) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -113,6 +113,7 @@ public class NetworkManager : MonoBehaviour
|
||||
LastError = "";
|
||||
LocalPlayerName = playerName;
|
||||
LocalPlayerColor = color;
|
||||
PlayerPrefs.SetString("rolld_player_name", playerName);
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user