fix: chat PlayerName fallback + nouveau build WebGL 20260517b

- ChatUI: PlayerName utilise PlayerPrefs comme fallback si non connecte
- NetworkManager: sauvegarde le nom dans PlayerPrefs a la connexion
- GameCanvas: version build bump -> 20260517b (cache bust)
- Nouveaux fichiers build_mai (data + wasm mis a jour)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-17 20:21:00 +02:00
parent e0da6c4f00
commit b993c6b3e6
9 changed files with 26 additions and 3 deletions

View File

@@ -113,6 +113,7 @@ public class NetworkManager : MonoBehaviour
LastError = "";
LocalPlayerName = playerName;
LocalPlayerColor = color;
PlayerPrefs.SetString("rolld_player_name", playerName);
try
{