fix: URL serveur wss://game.rolld.kerboul.me (rolld.io:2567 inaccessible)

rolld.io pointe sur CloudFront sans exposer le port 2567.
Le game server Coolify est accessible via game.rolld.kerboul.me (Traefik).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-15 11:58:35 +02:00
parent ac5c3f74a4
commit a022d59917
2 changed files with 4 additions and 4 deletions

View File

@@ -67,11 +67,11 @@ public class DebugNetworkUI : MonoBehaviour
string name = !string.IsNullOrEmpty(nm.LocalPlayerName) ? nm.LocalPlayerName : "\u2014"; string name = !string.IsNullOrEmpty(nm.LocalPlayerName) ? nm.LocalPlayerName : "\u2014";
string room = !string.IsNullOrEmpty(nm.RoomId) ? nm.RoomId[..Mathf.Min(8, nm.RoomId.Length)] : "\u2014"; string room = !string.IsNullOrEmpty(nm.RoomId) ? nm.RoomId[..Mathf.Min(8, nm.RoomId.Length)] : "\u2014";
string sess = !string.IsNullOrEmpty(nm.LocalSessionId) ? nm.LocalSessionId[..Mathf.Min(6, nm.LocalSessionId.Length)] : "\u2014"; string sess = !string.IsNullOrEmpty(nm.LocalSessionId) ? nm.LocalSessionId[..Mathf.Min(6, nm.LocalSessionId.Length)] : "\u2014";
info = $" {dot} <b>{name}</b> | Room {room} | Sess {sess} | {nm.PlayerCount}P | {"wss://rolld.io:2567"} | {_currentFps:F0} FPS"; info = $" {dot} <b>{name}</b> | Room {room} | Sess {sess} | {nm.PlayerCount}P | {"wss://game.rolld.kerboul.me"} | {_currentFps:F0} FPS";
} }
else else
{ {
info = $" {dot} {nm.ConnectionStatus} | {"wss://rolld.io:2567"} | {_currentFps:F0} FPS"; info = $" {dot} {nm.ConnectionStatus} | {"wss://game.rolld.kerboul.me"} | {_currentFps:F0} FPS";
} }
GUI.Label(new Rect(0, 0, Screen.width, h), info, ImGuiSkin.HudLabel); GUI.Label(new Rect(0, 0, Screen.width, h), info, ImGuiSkin.HudLabel);
@@ -93,7 +93,7 @@ public class DebugNetworkUI : MonoBehaviour
GUIStyle statusStyle = nm.IsConnected ? ImGuiSkin.StatusGreen : ImGuiSkin.StatusRed; GUIStyle statusStyle = nm.IsConnected ? ImGuiSkin.StatusGreen : ImGuiSkin.StatusRed;
GUILayout.Label($"\u25CF {nm.ConnectionStatus}", statusStyle); GUILayout.Label($"\u25CF {nm.ConnectionStatus}", statusStyle);
ImGuiSkin.DrawField("Server", "wss://rolld.io:2567"); ImGuiSkin.DrawField("Server", "wss://game.rolld.kerboul.me");
ImGuiSkin.DrawField("Room ID", string.IsNullOrEmpty(nm.RoomId) ? "\u2014" : nm.RoomId); ImGuiSkin.DrawField("Room ID", string.IsNullOrEmpty(nm.RoomId) ? "\u2014" : nm.RoomId);
ImGuiSkin.DrawField("Session", string.IsNullOrEmpty(nm.LocalSessionId) ? "\u2014" : nm.LocalSessionId); ImGuiSkin.DrawField("Session", string.IsNullOrEmpty(nm.LocalSessionId) ? "\u2014" : nm.LocalSessionId);
ImGuiSkin.DrawField("Players", nm.PlayerCount.ToString()); ImGuiSkin.DrawField("Players", nm.PlayerCount.ToString());

View File

@@ -12,7 +12,7 @@ public class NetworkManager : MonoBehaviour
{ {
public static NetworkManager Instance { get; private set; } public static NetworkManager Instance { get; private set; }
private const string serverURL = "wss://rolld.io:2567"; private const string serverURL = "wss://game.rolld.kerboul.me";
[Header("Prefab")] [Header("Prefab")]
[Tooltip("Prefab for remote players (must have RemotePlayerController)")] [Tooltip("Prefab for remote players (must have RemotePlayerController)")]