diff --git a/game/Assets/Scripts/Network/DebugNetworkUI.cs b/game/Assets/Scripts/Network/DebugNetworkUI.cs
index aac97be..5a806f9 100644
--- a/game/Assets/Scripts/Network/DebugNetworkUI.cs
+++ b/game/Assets/Scripts/Network/DebugNetworkUI.cs
@@ -67,11 +67,11 @@ public class DebugNetworkUI : MonoBehaviour
string name = !string.IsNullOrEmpty(nm.LocalPlayerName) ? nm.LocalPlayerName : "\u2014";
string room = !string.IsNullOrEmpty(nm.RoomId) ? nm.RoomId[..Mathf.Min(8, nm.RoomId.Length)] : "\u2014";
string sess = !string.IsNullOrEmpty(nm.LocalSessionId) ? nm.LocalSessionId[..Mathf.Min(6, nm.LocalSessionId.Length)] : "\u2014";
- info = $" {dot} {name} | Room {room} | Sess {sess} | {nm.PlayerCount}P | {"wss://rolld.io:2567"} | {_currentFps:F0} FPS";
+ info = $" {dot} {name} | Room {room} | Sess {sess} | {nm.PlayerCount}P | {"wss://game.rolld.kerboul.me"} | {_currentFps:F0} FPS";
}
else
{
- info = $" {dot} {nm.ConnectionStatus} | {"wss://rolld.io:2567"} | {_currentFps:F0} FPS";
+ info = $" {dot} {nm.ConnectionStatus} | {"wss://game.rolld.kerboul.me"} | {_currentFps:F0} FPS";
}
GUI.Label(new Rect(0, 0, Screen.width, h), info, ImGuiSkin.HudLabel);
@@ -93,7 +93,7 @@ public class DebugNetworkUI : MonoBehaviour
GUIStyle statusStyle = nm.IsConnected ? ImGuiSkin.StatusGreen : ImGuiSkin.StatusRed;
GUILayout.Label($"\u25CF {nm.ConnectionStatus}", statusStyle);
- ImGuiSkin.DrawField("Server", "wss://rolld.io:2567");
+ ImGuiSkin.DrawField("Server", "wss://game.rolld.kerboul.me");
ImGuiSkin.DrawField("Room ID", string.IsNullOrEmpty(nm.RoomId) ? "\u2014" : nm.RoomId);
ImGuiSkin.DrawField("Session", string.IsNullOrEmpty(nm.LocalSessionId) ? "\u2014" : nm.LocalSessionId);
ImGuiSkin.DrawField("Players", nm.PlayerCount.ToString());
diff --git a/game/Assets/Scripts/Network/NetworkManager.cs b/game/Assets/Scripts/Network/NetworkManager.cs
index 5d0e80f..fcbc6a4 100644
--- a/game/Assets/Scripts/Network/NetworkManager.cs
+++ b/game/Assets/Scripts/Network/NetworkManager.cs
@@ -12,7 +12,7 @@ public class NetworkManager : MonoBehaviour
{
public static NetworkManager Instance { get; private set; }
- private const string serverURL = "wss://rolld.io:2567";
+ private const string serverURL = "wss://game.rolld.kerboul.me";
[Header("Prefab")]
[Tooltip("Prefab for remote players (must have RemotePlayerController)")]