Update README.md

Update to v8.2.0
This commit is contained in:
VladMordock
2019-10-20 02:39:34 +02:00
committed by GitHub
parent fcb007bc98
commit 8bbac989cd

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@@ -20,7 +20,7 @@ Core:
* For JSON Export:
* DCS World stable or DCS World beta
* **(Optional)** For MySQL Export:
* MySQL database with read/write access (tested with v5.7.21)
* MySQL database with read/write access running at min. 5.7 server (tested with v5.7.21; native JSON support is required)
* .NET Framework 4.8.0
3rd party applications support:
@@ -71,16 +71,24 @@ C:\Perun_v1\Perun.exe 48621 1 "G:\DCS SRS\clients-list.json" "C:\Users\DCS\Saved
## Data packets - send from lua to TCP port
* ```ID: 1```, contains version/diagnostic information
* perun version - for server administration usage
* player count - actual number of connected players
* ```ID: 2```, contains status data in the following sections
* mission - minimal information about mission
* mission name - name of the mission file
* model time - simulation time
* real time - real time
* pause - information if server is paused
* multiplayer - information if this is multiplayer game (always true for dedicated server usage)
* theather - information about area of operation
* weather - basic weather information
* players - connected players
* ```ID: 3```, available slots list and coalitions
* coalitions - available coalitions
* slots - available slots
* ```ID: 4```, stores mission data
* ```ID: 4```, stores mission data ; idea is to have whole DCS.getCurrentMission() result - currenlty commented out due to performance issues
* ```ID: 50```, chat event
* ```ID: 51```, game event
* ```ID: 52```, player stats
* ```ID: 52```, player stats ; note that as DSC native stats are not reliable, seperate stats couting methods are used
* ```ID: 53```, player login to DCS server
* ```ID: 100```, DCS SRS's client-list.json
* ```ID: 101```, LotATC's stats.json