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Update README.md
Update to v8.2.0
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16
README.md
16
README.md
@@ -20,7 +20,7 @@ Core:
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* For JSON Export:
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* DCS World stable or DCS World beta
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* **(Optional)** For MySQL Export:
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* MySQL database with read/write access (tested with v5.7.21)
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* MySQL database with read/write access running at min. 5.7 server (tested with v5.7.21; native JSON support is required)
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* .NET Framework 4.8.0
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3rd party applications support:
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@@ -71,16 +71,24 @@ C:\Perun_v1\Perun.exe 48621 1 "G:\DCS SRS\clients-list.json" "C:\Users\DCS\Saved
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## Data packets - send from lua to TCP port
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* ```ID: 1```, contains version/diagnostic information
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* perun version - for server administration usage
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* player count - actual number of connected players
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* ```ID: 2```, contains status data in the following sections
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* mission - minimal information about mission
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* mission name - name of the mission file
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* model time - simulation time
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* real time - real time
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* pause - information if server is paused
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* multiplayer - information if this is multiplayer game (always true for dedicated server usage)
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* theather - information about area of operation
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* weather - basic weather information
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* players - connected players
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* ```ID: 3```, available slots list and coalitions
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* coalitions - available coalitions
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* slots - available slots
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* ```ID: 4```, stores mission data
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* ```ID: 4```, stores mission data ; idea is to have whole DCS.getCurrentMission() result - currenlty commented out due to performance issues
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* ```ID: 50```, chat event
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* ```ID: 51```, game event
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* ```ID: 52```, player stats
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* ```ID: 52```, player stats ; note that as DSC native stats are not reliable, seperate stats couting methods are used
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* ```ID: 53```, player login to DCS server
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* ```ID: 100```, DCS SRS's client-list.json
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* ```ID: 101```, LotATC's stats.json
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