Fixed default port to 48621 and info about new tables added in v0.11.0

This commit is contained in:
szporowolik
2020-11-07 12:08:31 +01:00
parent b07ec7b9c3
commit 8917701a19

View File

@@ -34,7 +34,7 @@ Core:
## Running
* Start DCS World and host multiplayer session
* by default the TCP port 48620 is in use as target port - ensure that port and instance ID in the options sections of the Lua file matches data
* by default the TCP port 48621 is in use as target port - ensure that port and instance ID in the options sections of the Lua file matches data
* run the Win32 application
* set MySQL connection data
* **optionaly** point LotATC json file location
@@ -87,6 +87,8 @@ DCS API does not track carrier or FARP operations natively, so there is a trick
* table: pe_LogEvent - holds event history
* table: pe_LogLogins - holds login to server event history
* table: pe_LogStats - holds static information
* table: pe_OnlinePlayers - holds the list of actual players connected to the server
* table: pe_OnlineStatus - holds the information about server status of all instantes
![Database Scheme](https://i.imgur.com/zJsFxV0.png "MIT")
@@ -141,3 +143,5 @@ This software is provide "as it is" without any warranties, but if you would lik
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