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Fixed default port to 48621 and info about new tables added in v0.11.0
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@@ -34,7 +34,7 @@ Core:
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## Running
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## Running
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* Start DCS World and host multiplayer session
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* Start DCS World and host multiplayer session
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* by default the TCP port 48620 is in use as target port - ensure that port and instance ID in the options sections of the Lua file matches data
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* by default the TCP port 48621 is in use as target port - ensure that port and instance ID in the options sections of the Lua file matches data
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* run the Win32 application
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* run the Win32 application
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* set MySQL connection data
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* set MySQL connection data
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* **optionaly** point LotATC json file location
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* **optionaly** point LotATC json file location
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@@ -87,6 +87,8 @@ DCS API does not track carrier or FARP operations natively, so there is a trick
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* table: pe_LogEvent - holds event history
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* table: pe_LogEvent - holds event history
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* table: pe_LogLogins - holds login to server event history
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* table: pe_LogLogins - holds login to server event history
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* table: pe_LogStats - holds static information
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* table: pe_LogStats - holds static information
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* table: pe_OnlinePlayers - holds the list of actual players connected to the server
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* table: pe_OnlineStatus - holds the information about server status of all instantes
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@@ -141,3 +143,5 @@ This software is provide "as it is" without any warranties, but if you would lik
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Thanks to [Gildia DCS](https://forum.gildia.org) Polish community of DCS World pilots.
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Thanks to [Gildia DCS](https://forum.gildia.org) Polish community of DCS World pilots.
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Thanks to our Discord community for all the disussions, tests and proposals!
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