mirror of
https://github.com/DaKerboul/perun.git
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Code cleanup
This commit is contained in:
@@ -5,49 +5,49 @@ using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Windows.Forms;
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public class TCPController
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{
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// Main class for TCP listener
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public int intListenPort; // Port to connect to
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public bool bDone; // Helper to exit main loop without killing thread
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public string[] arrLogHistory; // Log history for GUI
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public string[] arrSendBuffer; // Mysql send buffer
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public Thread thrTCPListener; // Seperate thread for TCP
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public bool bStatus; // TCP connecion status
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public int intListenPort; // Port to connect to
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public bool bCloseConnection; // Helper to exit main loop without killing thread
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public string[] arrGUILogHistory; // Log history for GUI
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public string[] arrMySQLSendBuffer; // MySQL send buffer
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public Thread thrTCPListener; // Seperate thread for TCP
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public void Create(int par_intListenPort, ref string[] par_arrLogHistory, ref string[] par_arrSendBuffer)
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{
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// Create class
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// Create class and map creation arguments to class
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intListenPort = par_intListenPort;
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arrLogHistory = par_arrLogHistory;
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arrSendBuffer = par_arrSendBuffer;
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bDone = false;
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bStatus = false;
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arrGUILogHistory = par_arrLogHistory;
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arrMySQLSendBuffer = par_arrSendBuffer;
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bCloseConnection = false;
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}
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public void StopListen()
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{
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// Finish listening
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bDone = true;
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bStatus = false;
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// Stop listening
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bCloseConnection = true;
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for (int i = 0; i < arrSendBuffer.Length - 1; i++)
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// Clear send buffer
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for (int i = 0; i < arrMySQLSendBuffer.Length - 1; i++)
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{
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arrSendBuffer[i] = null;
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arrMySQLSendBuffer[i] = null;
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}
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}
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public void StartListen()
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{
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NetworkStream ns=null;
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// Start listening
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NetworkStream nsReadStream=null;
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TcpClient tcpClient=null;
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bool bTCPConnectionOnline = false;
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while (!bDone)
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// Main loop - do until diconnect button is clicked
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while (!bCloseConnection)
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{
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Console.WriteLine("TCP Listen start");
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TcpListener tcpServer = new TcpListener(IPAddress.Any, intListenPort); ; // Listener object
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TcpListener tcpServer = new TcpListener(IPAddress.Any, intListenPort); ; // Create listener object
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try
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{
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@@ -56,29 +56,31 @@ public class TCPController
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// Start the main loop
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tcpServer.Start();
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bStatus = true;
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while (!bDone)
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// While user do not clicked Disconnect button
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while (!bCloseConnection)
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{
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// Start listening
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Console.WriteLine("TCP: Waiting for connection");
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Globals.bClientConnected = false;
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// Wait for pending connection
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if (tcpServer.Pending())
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{
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Console.WriteLine("TCP: Connected");
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bTCPConnectionOnline = true;
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tcpClient = tcpServer.AcceptTcpClient(); //if a connection exists, the server will accept it
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ns = tcpClient.GetStream(); //networkstream is used to send/receive messages
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ns.ReadTimeout = 6000;
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nsReadStream = tcpClient.GetStream(); //networkstream is used to send/receive messages
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nsReadStream.ReadTimeout = 6000;
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tcpClient.ReceiveTimeout = 6000;
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while (tcpClient.Connected && !bDone && bTCPConnectionOnline) //while the client is connected, we look for incoming messages
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while (tcpClient.Connected && !bCloseConnection && bTCPConnectionOnline) //while the client is connected, we look for incoming messages
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{
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StringBuilder CompleteMessage = new StringBuilder();
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Globals.bClientConnected = true;
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if (ns.CanRead)
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if (nsReadStream.CanRead)
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{
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Console.WriteLine("TCP: Can read");
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byte[] ReadBuffer = new byte[1024];
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@@ -89,14 +91,14 @@ public class TCPController
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do
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{
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Console.WriteLine("TCP: Read");
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numberOfBytesRead = ns.Read(ReadBuffer, 0, ReadBuffer.Length);
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numberOfBytesRead = nsReadStream.Read(ReadBuffer, 0, ReadBuffer.Length);
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CompleteMessage.AppendFormat("{0}", Encoding.ASCII.GetString(ReadBuffer, 0, numberOfBytesRead));
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if (numberOfBytesRead == 0)
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{
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break;
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}
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}
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while (ns.DataAvailable && ns.CanRead && tcpClient.Connected);
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while (nsReadStream.DataAvailable && nsReadStream.CanRead && tcpClient.Connected);
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}
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strReceivedData = CompleteMessage.ToString();
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Console.WriteLine("Sender: {0} Payload: {1}", null, strReceivedData);
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@@ -108,16 +110,16 @@ public class TCPController
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dynamic dynamicRawTCPFrame = JsonConvert.DeserializeObject(strReceivedData); // Deserialize received frame
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string strRawTCPFrameType = dynamicRawTCPFrame.type;
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PerunHelper.LogHistoryAdd(ref arrLogHistory, "#" + Globals.intInstanceId + "> TCP packet received, type: " + strRawTCPFrameType);
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PerunHelper.LogHistoryAdd(ref arrGUILogHistory, "#" + Globals.intInstanceId + "> TCP packet received, type: " + strRawTCPFrameType);
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// Add to mySQL send buffer (find first empty slot)
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if (Int32.Parse(strRawTCPFrameType) != 0)
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{
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for (int i = 0; i < arrSendBuffer.Length - 1; i++)
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for (int i = 0; i < arrMySQLSendBuffer.Length - 1; i++)
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{
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if (arrSendBuffer[i] == null)
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if (arrMySQLSendBuffer[i] == null)
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{
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arrSendBuffer[i] = strReceivedData;
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arrMySQLSendBuffer[i] = strReceivedData;
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break;
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}
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}
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@@ -131,7 +133,7 @@ public class TCPController
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{
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Globals.intGameErros++;
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Console.WriteLine(e.ToString());
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PerunHelper.LogHistoryAdd(ref arrLogHistory, "#" + Globals.intInstanceId + " > TCP ERROR incorrect JSON > " + e.Message);
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PerunHelper.LogHistoryAdd(ref arrGUILogHistory, "#" + Globals.intInstanceId + " > TCP ERROR incorrect JSON > " + e.Message);
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bTCPConnectionOnline = false;
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}
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}
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@@ -139,25 +141,20 @@ public class TCPController
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System.Threading.Thread.Sleep(500);
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}
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tcpServer.Stop();
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bStatus = false;
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}
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catch (Exception e)
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{
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// General exception found
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//if (e.HResult != -2147467259)
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//{
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Globals.intGameErros++;
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Console.WriteLine(e.ToString());
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PerunHelper.LogHistoryAdd(ref arrLogHistory, "#" + Globals.intInstanceId + " > TCP error - connection closed or port in use > " + e.Message);
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bTCPConnectionOnline = false;
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//}
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Globals.intGameErros++;
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Console.WriteLine(e.ToString());
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PerunHelper.LogHistoryAdd(ref arrGUILogHistory, "#" + Globals.intInstanceId + " > TCP error - connection closed or port in use > " + e.Message);
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bTCPConnectionOnline = false;
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}
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if (!(ns is null))
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// Clean up and prepare for next connection
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if (!(nsReadStream is null))
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{
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ns.Flush();
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ns.Close();
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nsReadStream.Flush();
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nsReadStream.Close();
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}
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if (!(tcpClient is null))
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{
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@@ -167,7 +164,6 @@ public class TCPController
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{
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tcpServer.Stop();
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}
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bStatus = false;
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Console.WriteLine("TCP listen stop");
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}
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}
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