mirror of
https://github.com/DaKerboul/perun.git
synced 2026-08-09 16:45:39 +02:00
Update to 8.2
This commit is contained in:
@@ -9,18 +9,18 @@ package.cpath = package.cpath..";"..lfs.currentdir().."/LuaSocket/?.dll"
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Perun.RefreshStatus = 15 -- (int) base refresh rate in seconds to send status update (values lower than 60 may affect performance!)
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Perun.RefreshMission = 60 -- (int) refresh rate in seconds to send mission information (values lower than 60 may affect performance!)
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Perun.TCPTargetPort = 48621 -- (int) TCP port to send data to
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Perun.TCPTargetPort = 48622 -- (int) TCP port to send data to
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Perun.TCPPerunHost = "localhost" -- (string) IP adress of the Perun instance or "localhost"
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Perun.Instance = 1 -- (int) Id number of instance (if multiple DCS instances are to run at the same PC)
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Perun.Instance = 2 -- (int) Id number of instance (if multiple DCS instances are to run at the same PC)
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Perun.JsonStatusLocation = "Scripts\\Json\\" -- (string) folder relative do user's SaveGames DCS folder -> status file updated each RefreshMission
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Perun.MOTD_L1 = "Welcome to our server!" -- (string) Message send to players connecting the server - Line 1
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Perun.MOTD_L2 = "Please use SRS radio." -- (string) Message send to players connecting the server - Line 2
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Perun.MOTD_L1 = "Witamy na serwerze Gildia.org !" -- (string) Message send to players connecting the server - Line 1
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Perun.MOTD_L2 = "Wymagamy obecnosci DCS SRS oraz TeamSpeak - szczegoly na forum" -- (string) Message send to players connecting the server - Line 2
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-- ###################### END OF SETTINGS - DO NOT MODIFY OUTSIDE THIS SECTION ######################
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-- Variable init
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Perun.Version = "v0.8.0"
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Perun.Version = "v0.8.2"
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Perun.StatusData = {}
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Perun.SlotsData = {}
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Perun.MissionData = {}
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@@ -30,15 +30,16 @@ Perun.StatDataLastType = {}
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Perun.MissionHash=""
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Perun.lastSentStatus =0
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Perun.lastSentMission =0
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Perun.lastSentKeepAlive =0
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Perun.lastReconnect = 0
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Perun.JsonStatusLocation = lfs.writedir() .. Perun.JsonStatusLocation
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Perun.socket = require("socket")
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Perun.IsServer = true --DCS.isServer( ) -- TBD looks like DCS API error, always returning True
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Perun.TCPSourcePort = Perun.TCPTargetPort + 10 + Perun.Instance - 1
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-- ########### Helper function definitions ###########
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function stripChars(str)
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-- remove accents characters from string
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-- via https://stackoverflow.com/questions/50459102/replace-accented-characters-in-string-to-standard-with-lua TBD: rewrite
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-- via https://stackoverflow.com/questions/50459102/replace-accented-characters-in-string-to-standard-with-lua
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tableAccents = {}
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tableAccents["à"] = "a"
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tableAccents["á"] = "a"
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@@ -152,6 +153,11 @@ Perun.SideID2Name = function(id)
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return sides[id]
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end
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Perun.UpdateStatusPart = function(part_id, data_package)
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-- Helper for status update container
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Perun.StatusData[part_id] = data_package
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end
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-- ########### Main code ###########
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Perun.AddLog = function(text)
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@@ -159,29 +165,6 @@ Perun.AddLog = function(text)
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net.log("Perun : ".. text)
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end
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Perun.ConnectToPerun = function ()
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Perun.AddLog("Connecting to TCP server")
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Perun.TCP = assert(Perun.socket.tcp())
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Perun.TCP:settimeout(2000)
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_, err = Perun.TCP:connect(Perun.TCPPerunHost, Perun.TCPTargetPort)
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if err then
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Perun.AddLog("TCP connection error : " .. err)
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else
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Perun.AddLog("Connected to TCP server")
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end
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end
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Perun.SendPacket = function (data_id,temp)
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_, err = Perun.TCP:send(temp)
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if err then
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Perun.AddLog("Packed drop " .. data_id .. ", error: " .. err)
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Perun.ConnectToPerun()
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else
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Perun.AddLog("Packet send " .. data_id)
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end
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end
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Perun.UpdateJsonStatus = function()
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-- Updates status json file
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TempData={}
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@@ -195,10 +178,28 @@ Perun.UpdateJsonStatus = function()
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perun_export = io.open(Perun.JsonStatusLocation .. "perun_status_data.json", "w")
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perun_export:write(_temp .. "\n")
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perun_export:close()
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Perun.AddLog("Updated JSON")
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end
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Perun.Send = function(data_id, data_package)
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-- Sends data package
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Perun.ConnectToPerun = function ()
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-- Connects to Perun server
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Perun.AddLog("Connecting to TCP server")
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Perun.TCP = assert(Perun.socket.tcp())
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Perun.TCP:settimeout(5000)
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_, err = Perun.TCP:connect(Perun.TCPPerunHost, Perun.TCPTargetPort)
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if err then
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Perun.AddLog("TCP connection error : " .. err)
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else
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Perun.AddLog("Connected to TCP server")
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Perun.TCP:setoption("keepalive")
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Perun.lastReconnect = _now
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end
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end
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Perun.SendToPerun = function(data_id, data_package)
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-- Prepares and sends data package
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-- Prepare data
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TempData={}
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TempData["type"]=data_id
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TempData["payload"]=data_package
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@@ -208,12 +209,25 @@ Perun.Send = function(data_id, data_package)
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temp=net.lua2json(TempData)
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temp=stripChars(temp)
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Perun.SendPacket(data_id,temp)
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end
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Perun.UpdateStatusPart = function(part_id, data_package)
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-- Helper for status update container
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Perun.StatusData[part_id] = data_package
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-- TCP Part - sending
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Perun.AddLog("Sending packet: " .. data_id)
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intStatus = nil
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intTries =0
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err=nil
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while intStatus == nil and intTries < 3 do
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intStatus, err = Perun.TCP:send(temp)
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if err then
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Perun.AddLog("Packed not send : " .. data_id .. " , error: " .. err .. ", tries: " .. intTries)
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Perun.ConnectToPerun()
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else
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Perun.AddLog("Packet send : " .. data_id .. " , tries:" .. intTries)
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end
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intTries=intTries+1
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err = nil
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end
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if err then
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Perun.AddLog("Packed dropped : " .. data_id)
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end
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end
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Perun.UpdateStatus = function()
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@@ -223,14 +237,14 @@ Perun.UpdateStatus = function()
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-- Update version data
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Perun.ServerData['v_dcs_hook']=Perun.Version
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-- Update server data
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-- Update clients data data
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_table=net.get_player_list()
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_count = 0
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for _ in pairs(_table) do _count = _count + 1 end
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Perun.ServerData['c_players']=_count
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-- Send
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Perun.Send(1,Perun.ServerData)
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Perun.SendToPerun(1,Perun.ServerData)
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-- Status data - update all subsections
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-- 1 - Mission
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@@ -253,7 +267,7 @@ Perun.UpdateStatus = function()
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Perun.UpdateStatusPart("players",_temp2)
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-- Send
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Perun.Send(2,Perun.StatusData)
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Perun.SendToPerun(2,Perun.StatusData)
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-- Update slots data
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Perun.SlotsData['coalitions']=DCS.getAvailableCoalitions()
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@@ -275,18 +289,18 @@ Perun.UpdateStatus = function()
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end
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-- Send
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Perun.Send(3,Perun.SlotsData)
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Perun.SendToPerun(3,Perun.SlotsData)
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end
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Perun.UpdateMission = function()
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-- Main function for mission information updates
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Perun.MissionData=DCS.getCurrentMission()
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-- Perun.Send(4,Perun.MissionData)
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-- Perun.SendToPerun(4,Perun.MissionData) -- TBD can cause data transmission troubles
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end
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Perun.LogChat = function(playerID,msg,all)
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-- Log chat messages
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-- Logs chat messages
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data={}
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data['player']= net.get_player_info(playerID, "name")
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@@ -296,11 +310,11 @@ Perun.LogChat = function(playerID,msg,all)
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data['datetime']=os.date('%Y-%m-%d %H:%M:%S')
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data['missionhash']=Perun.MissionHash
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Perun.Send(50,data)
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Perun.SendToPerun(50,data)
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end
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Perun.LogEvent = function(log_type,log_content,log_arg_1,log_arg_2)
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-- Log chat messages
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-- Logs chat messages
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data={}
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data['log_type']= log_type
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@@ -310,7 +324,7 @@ Perun.LogEvent = function(log_type,log_content,log_arg_1,log_arg_2)
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data['log_datetime']=os.date('%Y-%m-%d %H:%M:%S')
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data['log_missionhash']=Perun.MissionHash
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Perun.Send(51,data)
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Perun.SendToPerun(51,data)
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end
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Perun.LogStatsCount = function(argPlayerID,argAction,argType)
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@@ -358,6 +372,7 @@ Perun.LogStatsCount = function(argPlayerID,argAction,argType)
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Perun.StatData[_ucid]['ps_ejections']=Perun.StatData[_ucid]['ps_ejections']+1
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elseif argAction == "pilot_death" then
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if DCS.getModelTime() > 300 then
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-- we do not track deaths during first 5 minutes due to spawning issues TBD
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Perun.StatData[_ucid]['ps_deaths']=Perun.StatData[_ucid]['ps_deaths']+1
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end
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elseif argAction == "friendly_fire" then
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@@ -453,7 +468,7 @@ Perun.LogStats = function(playerID)
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data['stat_datetime']=os.date('%Y-%m-%d %H:%M:%S')
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data['stat_missionhash']=Perun.MissionHash
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Perun.Send(52,data)
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Perun.SendToPerun(52,data)
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end
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Perun.LogLogin = function(playerID)
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@@ -465,7 +480,7 @@ Perun.LogLogin = function(playerID)
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data['login_name']=net.get_player_info(playerID, 'name')
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data['login_datetime']=os.date('%Y-%m-%d %H:%M:%S')
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Perun.Send(53,data)
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Perun.SendToPerun(53,data)
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end
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--- ########### Event callbacks ###########
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@@ -510,6 +525,12 @@ Perun.onSimulationFrame = function()
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Perun.UpdateStatus()
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end
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-- Send keepalive
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if _now > Perun.lastSentKeepAlive + 5 then
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Perun.lastSentKeepAlive = _now
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Perun.SendToPerun(0,nil)
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end
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end
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Perun.onPlayerStart = function (id)
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