mirror of
https://github.com/DaKerboul/perun.git
synced 2026-08-09 17:05:39 +02:00
Updated perun.lua for 8.0.0
This commit is contained in:
@@ -9,9 +9,9 @@ package.cpath = package.cpath..";"..lfs.currentdir().."/LuaSocket/?.dll"
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Perun.RefreshStatus = 15 -- (int) base refresh rate in seconds to send status update (values lower than 60 may affect performance!)
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Perun.RefreshMission = 60 -- (int) refresh rate in seconds to send mission information (values lower than 60 may affect performance!)
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Perun.UDPTargetPort = 48620 -- (int) UDP port to send data to
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Perun.UDPSourcePort = 48621 -- (int) UDP port to send data from
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Perun.Instance = 1 -- (int) Id number of instance (if multiple DCS instances are to run at the same PC)
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Perun.TCPTargetPort = 48620 -- (int) TCP port to send data to
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Perun.TCPPerunHost = "localhost" -- (string) IP adress of the Perun instance or "localhost"
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Perun.Instance = 2 -- (int) Id number of instance (if multiple DCS instances are to run at the same PC)
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Perun.JsonStatusLocation = "Scripts\\Json\\" -- (string) folder relative do user's SaveGames DCS folder -> status file updated each RefreshMission
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Perun.MOTD_L1 = "Witamy na serwerze Gildia.org !" -- (string) Message send to players connecting the server - Line 1
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Perun.MOTD_L2 = "Wymagamy obecnosci DCS SRS oraz TeamSpeak - szczegoly na forum" -- (string) Message send to players connecting the server - Line 2
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@@ -20,7 +20,7 @@ Perun.MOTD_L2 = "Wymagamy obecnosci DCS SRS oraz TeamSpeak - szczegoly na forum"
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-- Variable init
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Perun.Version = "v0.6.0"
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Perun.Version = "v0.8.0"
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Perun.StatusData = {}
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Perun.SlotsData = {}
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Perun.MissionData = {}
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@@ -33,7 +33,7 @@ Perun.lastSentMission =0
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Perun.JsonStatusLocation = lfs.writedir() .. Perun.JsonStatusLocation
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Perun.socket = require("socket")
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Perun.IsServer = true --DCS.isServer( ) -- TBD looks like DCS API error, always returning True
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Perun.UDPSourcePort = Perun.UDPSourcePort + Perun.Instance - 1
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Perun.TCPSourcePort = Perun.TCPTargetPort + 10 + Perun.Instance - 1
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-- ########### Helper function definitions ###########
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function stripChars(str)
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@@ -153,11 +153,34 @@ Perun.SideID2Name = function(id)
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end
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-- ########### Main code ###########
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Perun.AddLog = function(text)
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-- Adds logs to DCS.log file
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net.log("Perun : ".. text)
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end
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Perun.ConnectToPerun = function ()
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Perun.AddLog("Connecting to TCP server")
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Perun.TCP = assert(Perun.socket.tcp())
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Perun.TCP:settimeout(2000)
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_, err = Perun.TCP:connect(Perun.TCPPerunHost, Perun.TCPTargetPort)
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if err then
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Perun.AddLog("TCP connection error : " .. err)
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else
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Perun.AddLog("Connected to TCP server")
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end
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end
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Perun.SendPacket = function (data_id,temp)
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_, err = Perun.TCP:send(temp)
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if err then
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Perun.AddLog("Packed drop " .. data_id .. ", error: " .. err)
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Perun.ConnectToPerun()
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else
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Perun.AddLog("Packet send " .. data_id)
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end
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end
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Perun.UpdateJsonStatus = function()
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-- Updates status json file
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TempData={}
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@@ -184,8 +207,7 @@ Perun.Send = function(data_id, data_package)
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temp=net.lua2json(TempData)
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temp=stripChars(temp)
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Perun.UDP:send(temp)
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Perun.AddLog("Packet send "..data_id)
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Perun.SendPacket(data_id,temp)
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end
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Perun.UpdateStatusPart = function(part_id, data_package)
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@@ -259,6 +281,7 @@ end
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Perun.UpdateMission = function()
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-- Main function for mission information updates
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Perun.MissionData=DCS.getCurrentMission()
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-- Perun.Send(4,Perun.MissionData)
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end
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Perun.LogChat = function(playerID,msg,all)
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@@ -655,11 +678,7 @@ end
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-- ########### Finalize and set callbacks ###########
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if Perun.IsServer then
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Perun.UDP = assert(Perun.socket.udp())
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Perun.UDP:settimeout(0)
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Perun.UDP:setsockname("*", Perun.UDPSourcePort)
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Perun.UDP:setpeername("127.0.0.1",Perun.UDPTargetPort)
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DCS.setUserCallbacks(Perun)
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net.log("Loaded - Perun - VladMordock - " .. Perun.Version )
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net.log("Perun by VladMordock was loaded: " .. Perun.Version )
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Perun.ConnectToPerun()
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end
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@@ -63,10 +63,11 @@ internal class TCPController
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Console.WriteLine("TCP: Waiting for packet");
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TcpClient tcpClient = tcpServer.AcceptTcpClient(); //if a connection exists, the server will accept it
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NetworkStream ns = tcpClient.GetStream(); //networkstream is used to send/receive messages
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//tcpClient.ReceiveBufferSize = 65534;
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while (tcpClient.Connected && !TCPController.boolDone) //while the client is connected, we look for incoming messages
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{
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arrReceiveByteArray = new byte[1024]; //the messages arrive as byte array
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arrReceiveByteArray = new byte[65534]; //the messages arrive as byte array
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ns.Read(arrReceiveByteArray, 0, arrReceiveByteArray.Length); //the same networkstream reads the message sent by the client
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strReceivedData = Encoding.ASCII.GetString(arrReceiveByteArray, 0, arrReceiveByteArray.Length);
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Console.WriteLine("Sender: {0} Payload: {1}", null, strReceivedData);
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@@ -9,7 +9,7 @@ namespace Perun_v1
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public partial class form_Main : Form
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{
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// Variable definitions
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public string[] arrSendBuffer = new string[100]; // Mysql send buffer
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public string[] arrSendBuffer = new string[65534]; // Mysql send buffer
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public bool boolLetMeOut = false; // Helper to handle system tray
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// ################################ Main ################################
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