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Readme update
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@@ -96,7 +96,7 @@ internal class TCPController
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if (e.HResult != -2147467259)
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{
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Console.WriteLine(e.ToString());
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PerunHelper.LogHistoryAdd(ref arrLogHistory, "ERROR TCP - port may be in use");
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PerunHelper.LogHistoryAdd(ref arrLogHistory, "TCP error - connection closed or port in use");
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}
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}
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//Console.WriteLine("TCP listen stop");
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@@ -21,7 +21,7 @@ Core:
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* DCS World stable or DCS World beta
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* **(Optional)** For MySQL Export:
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* MySQL server with read/write access (tested with v5.7.21)
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* .NET Framework 4.6.1
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* .NET Framework 4.8.0
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3rd party applications support:
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* for [DCS SRS](https://github.com/ciribob/DCS-SimpleRadioStandalone/releases) integration location of the clients-list.json file will be required (by default: SRS Server folder), "Auto Export List" option has to be enabled - see [SRS documentation](https://github.com/ciribob/DCS-SimpleRadioStandalone/wiki)
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@@ -39,7 +39,7 @@ Core:
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* click connect and leave the app running in the background
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* Start DCS World and host multiplayer session
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* by default the JSON is written into Scripts\Json folder located in your Saved Games DCS folder tree
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* by default the UDP port 48620 is in use as target port
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* by default the TCP port 48620 is in use as target port
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* Data shall be filling your MySQL database
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## Data packets
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@@ -50,10 +50,10 @@ Core:
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* ```ID: 3```, available slots list and coalitions
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* coalitions - available coalitions
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* slots - available slots
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* ```ID: 4```, stores mission data **WIP: not yet implemented**
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* ```ID: 4```, stores mission data
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* ```ID: 50```, chat event
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* ```ID: 51```, game event
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* ```ID: 52```, player stats **WIP: not yet implemented**
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* ```ID: 52```, player stats
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* ```ID: 53```, player login to DCS server
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* ```ID: 100```, DCS SRS's client-list.json
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* ```ID: 101```, LotATC's stats.json
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