Updated perun.lua for 8.0.0

This commit is contained in:
szporowolik
2019-09-12 18:14:05 +02:00
parent 17a2905b14
commit 36c713ba3f
3 changed files with 35 additions and 15 deletions

View File

@@ -9,9 +9,9 @@ package.cpath = package.cpath..";"..lfs.currentdir().."/LuaSocket/?.dll"
Perun.RefreshStatus = 15 -- (int) base refresh rate in seconds to send status update (values lower than 60 may affect performance!) Perun.RefreshStatus = 15 -- (int) base refresh rate in seconds to send status update (values lower than 60 may affect performance!)
Perun.RefreshMission = 60 -- (int) refresh rate in seconds to send mission information (values lower than 60 may affect performance!) Perun.RefreshMission = 60 -- (int) refresh rate in seconds to send mission information (values lower than 60 may affect performance!)
Perun.UDPTargetPort = 48620 -- (int) UDP port to send data to Perun.TCPTargetPort = 48620 -- (int) TCP port to send data to
Perun.UDPSourcePort = 48621 -- (int) UDP port to send data from Perun.TCPPerunHost = "localhost" -- (string) IP adress of the Perun instance or "localhost"
Perun.Instance = 1 -- (int) Id number of instance (if multiple DCS instances are to run at the same PC) Perun.Instance = 2 -- (int) Id number of instance (if multiple DCS instances are to run at the same PC)
Perun.JsonStatusLocation = "Scripts\\Json\\" -- (string) folder relative do user's SaveGames DCS folder -> status file updated each RefreshMission Perun.JsonStatusLocation = "Scripts\\Json\\" -- (string) folder relative do user's SaveGames DCS folder -> status file updated each RefreshMission
Perun.MOTD_L1 = "Witamy na serwerze Gildia.org !" -- (string) Message send to players connecting the server - Line 1 Perun.MOTD_L1 = "Witamy na serwerze Gildia.org !" -- (string) Message send to players connecting the server - Line 1
Perun.MOTD_L2 = "Wymagamy obecnosci DCS SRS oraz TeamSpeak - szczegoly na forum" -- (string) Message send to players connecting the server - Line 2 Perun.MOTD_L2 = "Wymagamy obecnosci DCS SRS oraz TeamSpeak - szczegoly na forum" -- (string) Message send to players connecting the server - Line 2
@@ -20,7 +20,7 @@ Perun.MOTD_L2 = "Wymagamy obecnosci DCS SRS oraz TeamSpeak - szczegoly na forum"
-- Variable init -- Variable init
Perun.Version = "v0.6.0" Perun.Version = "v0.8.0"
Perun.StatusData = {} Perun.StatusData = {}
Perun.SlotsData = {} Perun.SlotsData = {}
Perun.MissionData = {} Perun.MissionData = {}
@@ -33,7 +33,7 @@ Perun.lastSentMission =0
Perun.JsonStatusLocation = lfs.writedir() .. Perun.JsonStatusLocation Perun.JsonStatusLocation = lfs.writedir() .. Perun.JsonStatusLocation
Perun.socket = require("socket") Perun.socket = require("socket")
Perun.IsServer = true --DCS.isServer( ) -- TBD looks like DCS API error, always returning True Perun.IsServer = true --DCS.isServer( ) -- TBD looks like DCS API error, always returning True
Perun.UDPSourcePort = Perun.UDPSourcePort + Perun.Instance - 1 Perun.TCPSourcePort = Perun.TCPTargetPort + 10 + Perun.Instance - 1
-- ########### Helper function definitions ########### -- ########### Helper function definitions ###########
function stripChars(str) function stripChars(str)
@@ -153,11 +153,34 @@ Perun.SideID2Name = function(id)
end end
-- ########### Main code ########### -- ########### Main code ###########
Perun.AddLog = function(text) Perun.AddLog = function(text)
-- Adds logs to DCS.log file -- Adds logs to DCS.log file
net.log("Perun : ".. text) net.log("Perun : ".. text)
end end
Perun.ConnectToPerun = function ()
Perun.AddLog("Connecting to TCP server")
Perun.TCP = assert(Perun.socket.tcp())
Perun.TCP:settimeout(2000)
_, err = Perun.TCP:connect(Perun.TCPPerunHost, Perun.TCPTargetPort)
if err then
Perun.AddLog("TCP connection error : " .. err)
else
Perun.AddLog("Connected to TCP server")
end
end
Perun.SendPacket = function (data_id,temp)
_, err = Perun.TCP:send(temp)
if err then
Perun.AddLog("Packed drop " .. data_id .. ", error: " .. err)
Perun.ConnectToPerun()
else
Perun.AddLog("Packet send " .. data_id)
end
end
Perun.UpdateJsonStatus = function() Perun.UpdateJsonStatus = function()
-- Updates status json file -- Updates status json file
TempData={} TempData={}
@@ -184,8 +207,7 @@ Perun.Send = function(data_id, data_package)
temp=net.lua2json(TempData) temp=net.lua2json(TempData)
temp=stripChars(temp) temp=stripChars(temp)
Perun.UDP:send(temp) Perun.SendPacket(data_id,temp)
Perun.AddLog("Packet send "..data_id)
end end
Perun.UpdateStatusPart = function(part_id, data_package) Perun.UpdateStatusPart = function(part_id, data_package)
@@ -259,6 +281,7 @@ end
Perun.UpdateMission = function() Perun.UpdateMission = function()
-- Main function for mission information updates -- Main function for mission information updates
Perun.MissionData=DCS.getCurrentMission() Perun.MissionData=DCS.getCurrentMission()
-- Perun.Send(4,Perun.MissionData)
end end
Perun.LogChat = function(playerID,msg,all) Perun.LogChat = function(playerID,msg,all)
@@ -655,11 +678,7 @@ end
-- ########### Finalize and set callbacks ########### -- ########### Finalize and set callbacks ###########
if Perun.IsServer then if Perun.IsServer then
Perun.UDP = assert(Perun.socket.udp())
Perun.UDP:settimeout(0)
Perun.UDP:setsockname("*", Perun.UDPSourcePort)
Perun.UDP:setpeername("127.0.0.1",Perun.UDPTargetPort)
DCS.setUserCallbacks(Perun) DCS.setUserCallbacks(Perun)
net.log("Loaded - Perun - VladMordock - " .. Perun.Version ) net.log("Perun by VladMordock was loaded: " .. Perun.Version )
Perun.ConnectToPerun()
end end

View File

@@ -63,10 +63,11 @@ internal class TCPController
Console.WriteLine("TCP: Waiting for packet"); Console.WriteLine("TCP: Waiting for packet");
TcpClient tcpClient = tcpServer.AcceptTcpClient(); //if a connection exists, the server will accept it TcpClient tcpClient = tcpServer.AcceptTcpClient(); //if a connection exists, the server will accept it
NetworkStream ns = tcpClient.GetStream(); //networkstream is used to send/receive messages NetworkStream ns = tcpClient.GetStream(); //networkstream is used to send/receive messages
//tcpClient.ReceiveBufferSize = 65534;
while (tcpClient.Connected && !TCPController.boolDone) //while the client is connected, we look for incoming messages while (tcpClient.Connected && !TCPController.boolDone) //while the client is connected, we look for incoming messages
{ {
arrReceiveByteArray = new byte[1024]; //the messages arrive as byte array arrReceiveByteArray = new byte[65534]; //the messages arrive as byte array
ns.Read(arrReceiveByteArray, 0, arrReceiveByteArray.Length); //the same networkstream reads the message sent by the client ns.Read(arrReceiveByteArray, 0, arrReceiveByteArray.Length); //the same networkstream reads the message sent by the client
strReceivedData = Encoding.ASCII.GetString(arrReceiveByteArray, 0, arrReceiveByteArray.Length); strReceivedData = Encoding.ASCII.GetString(arrReceiveByteArray, 0, arrReceiveByteArray.Length);
Console.WriteLine("Sender: {0} Payload: {1}", null, strReceivedData); Console.WriteLine("Sender: {0} Payload: {1}", null, strReceivedData);

View File

@@ -9,7 +9,7 @@ namespace Perun_v1
public partial class form_Main : Form public partial class form_Main : Form
{ {
// Variable definitions // Variable definitions
public string[] arrSendBuffer = new string[100]; // Mysql send buffer public string[] arrSendBuffer = new string[65534]; // Mysql send buffer
public bool boolLetMeOut = false; // Helper to handle system tray public bool boolLetMeOut = false; // Helper to handle system tray
// ################################ Main ################################ // ################################ Main ################################