Readme update

This commit is contained in:
szporowolik
2019-09-12 17:57:46 +02:00
parent df7155f061
commit 17a2905b14
2 changed files with 5 additions and 5 deletions

View File

@@ -96,7 +96,7 @@ internal class TCPController
if (e.HResult != -2147467259)
{
Console.WriteLine(e.ToString());
PerunHelper.LogHistoryAdd(ref arrLogHistory, "ERROR TCP - port may be in use");
PerunHelper.LogHistoryAdd(ref arrLogHistory, "TCP error - connection closed or port in use");
}
}
//Console.WriteLine("TCP listen stop");

View File

@@ -21,7 +21,7 @@ Core:
* DCS World stable or DCS World beta
* **(Optional)** For MySQL Export:
* MySQL server with read/write access (tested with v5.7.21)
* .NET Framework 4.6.1
* .NET Framework 4.8.0
3rd party applications support:
* for [DCS SRS](https://github.com/ciribob/DCS-SimpleRadioStandalone/releases) integration location of the clients-list.json file will be required (by default: SRS Server folder), "Auto Export List" option has to be enabled - see [SRS documentation](https://github.com/ciribob/DCS-SimpleRadioStandalone/wiki)
@@ -39,7 +39,7 @@ Core:
* click connect and leave the app running in the background
* Start DCS World and host multiplayer session
* by default the JSON is written into Scripts\Json folder located in your Saved Games DCS folder tree
* by default the UDP port 48620 is in use as target port
* by default the TCP port 48620 is in use as target port
* Data shall be filling your MySQL database
## Data packets
@@ -50,10 +50,10 @@ Core:
* ```ID: 3```, available slots list and coalitions
* coalitions - available coalitions
* slots - available slots
* ```ID: 4```, stores mission data **WIP: not yet implemented**
* ```ID: 4```, stores mission data
* ```ID: 50```, chat event
* ```ID: 51```, game event
* ```ID: 52```, player stats **WIP: not yet implemented**
* ```ID: 52```, player stats
* ```ID: 53```, player login to DCS server
* ```ID: 100```, DCS SRS's client-list.json
* ```ID: 101```, LotATC's stats.json