Files
tp1/src/main/java/games/nim/NimGame.java

66 lines
2.1 KiB
Java

package games.nim;
import java.util.ArrayList;
import iialib.games.algs.AIPlayer;
import iialib.games.algs.AbstractGame;
import iialib.games.algs.GameAlgorithm;
import iialib.games.algs.algorithms.AlphaBeta;
import iialib.games.algs.algorithms.MiniMax;
public class NimGame extends AbstractGame<NimMove, NimRole, NimBoard> {
NimGame(ArrayList<AIPlayer<NimMove, NimRole, NimBoard>> players, NimBoard board) {
super(players, board);
}
public static void main(String[] args) {
// N=10 : AMI voit à 2 demi-coups, ENNEMI voit à 4 demi-coups (TD1 Ex1 Q3)
int N = 10;
GameAlgorithm<NimMove, NimRole, NimBoard> algAmi =
new MiniMax<>(NimRole.AMI, NimRole.ENNEMI, NimHeuristics.hAmi, 2);
GameAlgorithm<NimMove, NimRole, NimBoard> algEnnemi =
new MiniMax<>(NimRole.ENNEMI, NimRole.AMI, NimHeuristics.hEnnemi, 4);
AIPlayer<NimMove, NimRole, NimBoard> playerAmi =
new AIPlayer<>(NimRole.AMI, algAmi);
AIPlayer<NimMove, NimRole, NimBoard> playerEnnemi =
new AIPlayer<>(NimRole.ENNEMI, algEnnemi);
ArrayList<AIPlayer<NimMove, NimRole, NimBoard>> players = new ArrayList<>();
players.add(playerAmi);
players.add(playerEnnemi);
NimBoard initialBoard = new NimBoard(N);
NimGame game = new NimGame(players, initialBoard);
game.runGame();
// --- Variante : AlphaBeta vs MiniMax ---
System.out.println("\n=== AlphaBeta (AMI, depth 4) vs MiniMax (ENNEMI, depth 2) ===");
GameAlgorithm<NimMove, NimRole, NimBoard> algAbAmi =
new AlphaBeta<>(NimRole.AMI, NimRole.ENNEMI, NimHeuristics.hAmi, 4);
GameAlgorithm<NimMove, NimRole, NimBoard> algMmEnnemi =
new MiniMax<>(NimRole.ENNEMI, NimRole.AMI, NimHeuristics.hEnnemi, 2);
AIPlayer<NimMove, NimRole, NimBoard> playerAbAmi =
new AIPlayer<>(NimRole.AMI, algAbAmi);
AIPlayer<NimMove, NimRole, NimBoard> playerMmEnnemi =
new AIPlayer<>(NimRole.ENNEMI, algMmEnnemi);
ArrayList<AIPlayer<NimMove, NimRole, NimBoard>> players2 = new ArrayList<>();
players2.add(playerAbAmi);
players2.add(playerMmEnnemi);
NimBoard initialBoard2 = new NimBoard(N);
NimGame game2 = new NimGame(players2, initialBoard2);
game2.runGame();
}
}