- Supprime DeathZone.cs, ZoneCapture.cs, ArenaZoneBuilder.cs - ArenaRoom.js : mode race uniquement, fix _checkRoundEndCondition, fix _getActiveCount - GameState.js : supprime team (Player) et deathZoneY/teamScoreRed/teamScoreBlue (GameState) - NetworkSchema.cs : aligne sur le nouveau schéma serveur (supprime team, indices corrigés) - NetworkManager.cs : supprime OnDeathZoneYChanged/SendDeathZoneHit/SendInZone, OnRoundStart passe totalRounds - GameManager.cs : subscriptions OnEnable→Start/OnDestroy, fix Lobby (player visible si connecté), HandleRoundStart(totalRounds) - GameHUD.cs : supprime blocs survival/teams, ajoute SetTotalRounds, supprime dead code - PlayerController.cs : cache Rigidbody, fix OnCollisionStay gel (supprime else), SetSpawnPosition - CheckpointSystem.cs : flash le prochain checkpoint actif, supprime FinishFlash vide - LobbyUI.cs : CancelInvoke sur connexion, appelle SetSpawnPosition Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
44 lines
1.8 KiB
C#
44 lines
1.8 KiB
C#
using Colyseus.Schema;
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// Must match server-side defineTypes field order exactly
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public partial class NetworkPlayer : Schema
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{
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[Type(0, "float32")] public float x = 0;
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[Type(1, "float32")] public float y = 5;
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[Type(2, "float32")] public float z = 0;
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[Type(3, "float32")] public float vx = 0;
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[Type(4, "float32")] public float vy = 0;
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[Type(5, "float32")] public float vz = 0;
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[Type(6, "float32")] public float rx = 0;
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[Type(7, "float32")] public float ry = 0;
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[Type(8, "float32")] public float rz = 0;
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[Type(9, "float32")] public float rw = 1;
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[Type(10, "float64")] public double t = 0;
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[Type(11, "string")] public string name = "";
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[Type(12, "float32")] public float colorR = 1;
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[Type(13, "float32")] public float colorG = 1;
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[Type(14, "float32")] public float colorB = 1;
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[Type(15, "float32")] public float avx = 0;
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[Type(16, "float32")] public float avy = 0;
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[Type(17, "float32")] public float avz = 0;
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// Game state — order must match server defineTypes exactly
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[Type(18, "boolean")] public bool isEliminated = false;
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[Type(19, "boolean")] public bool isQualified = false;
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[Type(20, "boolean")] public bool isReady = false;
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[Type(21, "int8")] public int checkpointIndex = 0;
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}
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public partial class NetworkState : Schema
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{
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[Type(0, "map", typeof(MapSchema<NetworkPlayer>))]
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public MapSchema<NetworkPlayer> players;
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[Type(1, "string")] public string phase = "lobby";
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[Type(2, "float32")] public float countdown = 0;
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[Type(3, "int8")] public int roundNumber = 1;
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[Type(4, "int8")] public int totalRounds = 4;
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[Type(5, "int8")] public int playersAlive = 0;
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[Type(6, "string")] public string gameMode = "race";
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[Type(7, "string")] public string winnerName = "";
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}
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