Files
rolld/game/Assets/Scripts/Network/NetworkSchema.cs

49 lines
2.0 KiB
C#

using Colyseus.Schema;
// Must match server-side defineTypes field order exactly
public partial class NetworkPlayer : Schema
{
[Type(0, "int32")] public int userId = 0;
[Type(1, "float32")] public float x = 0;
[Type(2, "float32")] public float y = 5;
[Type(3, "float32")] public float z = 0;
[Type(4, "float32")] public float vx = 0;
[Type(5, "float32")] public float vy = 0;
[Type(6, "float32")] public float vz = 0;
[Type(7, "float32")] public float rx = 0;
[Type(8, "float32")] public float ry = 0;
[Type(9, "float32")] public float rz = 0;
[Type(10, "float32")] public float rw = 1;
[Type(11, "float64")] public double t = 0;
[Type(12, "string")] public string name = "";
[Type(13, "float32")] public float colorR = 1;
[Type(14, "float32")] public float colorG = 1;
[Type(15, "float32")] public float colorB = 1;
[Type(16, "float32")] public float avx = 0;
[Type(17, "float32")] public float avy = 0;
[Type(18, "float32")] public float avz = 0;
// Game state
[Type(19, "boolean")] public bool isEliminated = false;
[Type(20, "boolean")] public bool isQualified = false;
[Type(21, "int8")] public int team = 0;
[Type(22, "int8")] public int checkpointIndex = 0;
[Type(23, "boolean")] public bool isReady = false;
}
public partial class NetworkState : Schema
{
[Type(0, "map", typeof(MapSchema<NetworkPlayer>))]
public MapSchema<NetworkPlayer> players;
[Type(1, "string")] public string phase = "lobby";
[Type(2, "float32")] public float countdown = 0;
[Type(3, "int8")] public int roundNumber = 1;
[Type(4, "int8")] public int totalRounds = 4;
[Type(5, "int8")] public int playersAlive = 0;
[Type(6, "string")] public string gameMode = "race";
[Type(7, "float32")] public float deathZoneY = -100;
[Type(8, "int16")] public int teamScoreRed = 0;
[Type(9, "int16")] public int teamScoreBlue = 0;
[Type(10, "string")] public string winnerName = "";
}