%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CheckpointMat m_Shader: {fileID: -6465566751694194690, guid: c52a5eb90c085474582a223ce9475866, type: 3} m_Parent: {fileID: -876546973899608171, guid: c52a5eb90c085474582a223ce9475866, type: 3} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: [] m_Ints: [] m_Floats: [] m_Colors: [] m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &8924139153543123182 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3} m_Name: m_EditorClassIdentifier: Unity.ShaderGraph.Editor::UnityEditor.Rendering.BuiltIn.AssetVersion version: 0