// // THIS FILE HAS BEEN GENERATED AUTOMATICALLY // DO NOT CHANGE IT MANUALLY UNLESS YOU KNOW WHAT YOU'RE DOING // // GENERATED USING @colyseus/schema 4.0.15 // using Colyseus.Schema; #if UNITY_5_3_OR_NEWER using UnityEngine.Scripting; #endif namespace RolldSchema { public partial class Player : Schema { #if UNITY_5_3_OR_NEWER [Preserve] #endif public Player() { } [Type(0, "float32")] public float x = default(float); [Type(1, "float32")] public float y = default(float); [Type(2, "float32")] public float z = default(float); [Type(3, "float32")] public float vx = default(float); [Type(4, "float32")] public float vy = default(float); [Type(5, "float32")] public float vz = default(float); [Type(6, "float32")] public float rx = default(float); [Type(7, "float32")] public float ry = default(float); [Type(8, "float32")] public float rz = default(float); [Type(9, "float32")] public float rw = default(float); [Type(10, "float64")] public double t = default(double); [Type(11, "string")] public string name = default(string); [Type(12, "float32")] public float colorR = default(float); [Type(13, "float32")] public float colorG = default(float); [Type(14, "float32")] public float colorB = default(float); [Type(15, "float32")] public float avx = default(float); [Type(16, "float32")] public float avy = default(float); [Type(17, "float32")] public float avz = default(float); [Type(18, "boolean")] public bool isEliminated = default(bool); [Type(19, "boolean")] public bool isQualified = default(bool); [Type(20, "boolean")] public bool isReady = default(bool); [Type(21, "int8")] public sbyte checkpointIndex = default(sbyte); } }