// // THIS FILE HAS BEEN GENERATED AUTOMATICALLY // DO NOT CHANGE IT MANUALLY UNLESS YOU KNOW WHAT YOU'RE DOING // // GENERATED USING @colyseus/schema 4.0.15 // using Colyseus.Schema; #if UNITY_5_3_OR_NEWER using UnityEngine.Scripting; #endif namespace RolldSchema { public partial class GameState : Schema { #if UNITY_5_3_OR_NEWER [Preserve] #endif public GameState() { } [Type(0, "map", typeof(MapSchema))] public MapSchema players = null; [Type(1, "string")] public string phase = default(string); [Type(2, "float32")] public float countdown = default(float); [Type(3, "int8")] public sbyte roundNumber = default(sbyte); [Type(4, "int8")] public sbyte totalRounds = default(sbyte); [Type(5, "int8")] public sbyte playersAlive = default(sbyte); [Type(6, "string")] public string gameMode = default(string); [Type(7, "string")] public string winnerName = default(string); } }