Commit Graph

7 Commits

Author SHA1 Message Date
83544fe3d2 fix: supprimer le timer race timeout de 3 minutes
RACE_TIMEOUT = 180s eliminait tous les joueurs non qualifies apres 3min.
Le round se termine maintenant uniquement quand suffisamment de joueurs
se qualifient (ratio 60%).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 23:34:02 +02:00
391c000a73 feat: systeme de lobby avec liste de rooms
Backend:
- GET /rooms via matchMaker.query() pour lister les salles actives
- ArenaRoom: setMetadata avec nom de salle (Salle #<id6>)

NetworkManager:
- FetchRooms() / OnRoomsRefreshed event (UnityWebRequest GET /rooms)
- JoinByRoomId(), CreateRoom() en plus de JoinArena()
- Refactoring: PrepareJoin/FinishJoin/HandleJoinError pour eviter duplication

LobbyUI:
- Redesign: panel 620x520 avec setup perso (gauche) + liste rooms (droite)
- Bouton Rejoindre par salle, Creer une salle, Rejoindre n importe
- Pseudo pre-rempli depuis PlayerPrefs
- Refresh automatique toutes les 4s

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 22:14:27 +02:00
b3651f8027 fix: gameServer.define() n'est pas async dans Colyseus 0.17
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 20:58:47 +02:00
5c98f1638a feat: stats + chat + frontend pages (Stats, Chat, NavBar)
Backend:
- StatsManager.js: JSON persistence, leaderboard, rate-limit 1/5s
- ChatManager.js: 200-msg buffer, JSON persistence
- index.js: routes GET/POST /stats, /chat/history, /chat/send (Zod validation)
- ArenaRoom.js: chat handler broadcasts to room + persists via ChatManager

Unity:
- StatsTracker.cs: distance, maxSpeed, jumps, bumps, checkpoints, raceTime tracking
- ChatUI.cs: F3 toggle, bottom-right panel, polling 3s, unread badge
- NetworkManager.cs: SendChatMessage() + OnMessage<ChatUI.ChatMessage>(chat)
- CheckpointSystem.cs: RegisterCheckpoint/Finish hooks
- PlayerController.cs: RegisterJump/Bump hooks, physics rebalance, billboard fix
- GameHUD.cs: LocalRaceTimer, SetTotalRounds, OnRoundStart signature fix
- GameManager.cs: spectator cam reconnect fix

Frontend:
- NavBar.jsx: fixed top nav, Accueil/Stats/Chat/Jouer
- App.jsx: page state (home/play/stats/chat) + NavBar
- StatsPage.jsx: 6-tab leaderboard, auto-refresh 30s
- ChatPage.jsx: polling 3s, localStorage name, Enter to send

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 18:33:06 +02:00
4743c307a6 Supprime les mini-jeux (survival/teams), corrige tous les bugs identifiés
- Supprime DeathZone.cs, ZoneCapture.cs, ArenaZoneBuilder.cs
- ArenaRoom.js : mode race uniquement, fix _checkRoundEndCondition, fix _getActiveCount
- GameState.js : supprime team (Player) et deathZoneY/teamScoreRed/teamScoreBlue (GameState)
- NetworkSchema.cs : aligne sur le nouveau schéma serveur (supprime team, indices corrigés)
- NetworkManager.cs : supprime OnDeathZoneYChanged/SendDeathZoneHit/SendInZone, OnRoundStart passe totalRounds
- GameManager.cs : subscriptions OnEnable→Start/OnDestroy, fix Lobby (player visible si connecté), HandleRoundStart(totalRounds)
- GameHUD.cs : supprime blocs survival/teams, ajoute SetTotalRounds, supprime dead code
- PlayerController.cs : cache Rigidbody, fix OnCollisionStay gel (supprime else), SetSpawnPosition
- CheckpointSystem.cs : flash le prochain checkpoint actif, supprime FinishFlash vide
- LobbyUI.cs : CancelInvoke sur connexion, appelle SetSpawnPosition

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 16:28:37 +02:00
1e37e44143 feat: backend state machine, Unity URL prod, simplify GameSetup 2026-05-15 09:16:01 +02:00
70a3e376b2 chore: add game server (Colyseus) - flat files 2026-05-15 09:12:10 +02:00