Commit Graph

4 Commits

Author SHA1 Message Date
a4792759e6 fix: CameraOrbitKeyboard + playersAlive HUD
- CameraOrbitKeyboard: clic droit = unlock, clic gauche = re-lock (coherent avec PlayerController)
- CameraOrbitKeyboard: bloque les inputs quand ChatUI est ouvert
- CameraOrbitKeyboard: OnEnable ne verrouille plus la souris si un panel UI est ouvert
- NetworkManager: alimente GameHUD.SetPlayersAlive via Listen(playersAlive)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 08:25:25 +02:00
026b1d954c fix: caméra — delta souris direct, toggle clic droit, no InputAxisController
- Lit Mouse.current.delta directement (pas d'accrochage au bord d'écran)
- CinemachineInputAxisController désactivé (on gère tout nous-mêmes)
- OnEnable/OnDisable : lock/unlock automatique selon état Player
- Clic droit = toggle cursor lock (pas besoin de maintenir)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-15 14:44:35 +02:00
065ae8465f fix: colliders ProBuilder, cursor lock continu, déduplique CameraOrbitKeyboard
- MeshCollider ajouté sur Floor, 4 murs, CenterPlatform, 4 rampes, 4 piliers
- CameraOrbitKeyboard : enforce cursor lock à chaque frame quand actif (gameplay)
- Suppression du composant CameraOrbitKeyboard dupliqué sur CinemachineCamera

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-15 12:12:11 +02:00
c322793b0d feat: add Unity project (Assets, ProjectSettings) 2026-05-15 09:13:39 +02:00