feat: add frontend as flat files (was submodule)
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66
frontend/Dockerfile
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66
frontend/Dockerfile
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@@ -0,0 +1,66 @@
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# --- Build stage ---
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FROM node:18-alpine AS build
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# Environment: 'dev' or 'prod' (controls theming)
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ARG VITE_ENV=prod
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ENV VITE_ENV=$VITE_ENV
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# Game server WebSocket URL (Colyseus)
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ARG VITE_GAME_SERVER_URL
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ENV VITE_GAME_SERVER_URL=$VITE_GAME_SERVER_URL
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WORKDIR /app
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COPY package*.json ./
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RUN npm ci
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COPY . .
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RUN npm run build
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# --- Production stage ---
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FROM nginx:alpine
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# Copy built assets
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COPY --from=build /app/dist /usr/share/nginx/html
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# Copy Unity build if present
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COPY --from=build /app/public/unity-build /usr/share/nginx/html/unity-build
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# Nginx config for SPA + gzip precompressed Unity files
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RUN cat > /etc/nginx/conf.d/default.conf << 'EOF'
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server {
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listen 80;
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server_name _;
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root /usr/share/nginx/html;
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index index.html;
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gzip on;
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gzip_types text/plain text/css application/json application/javascript text/xml application/xml text/javascript application/wasm;
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location /unity-build/Build/ {
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types {
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application/javascript js;
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application/wasm wasm;
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application/octet-stream data;
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}
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add_header Cache-Control "no-cache, must-revalidate";
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gzip on;
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gzip_min_length 1000;
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gzip_types application/javascript application/wasm application/octet-stream;
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}
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# Aggressive cache for hashed Vite assets (NOT Unity build files)
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location ~* ^(?!/unity-build/).*\.(js|css|png|jpg|jpeg|gif|ico|svg|woff2?)$ {
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expires 1y;
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add_header Cache-Control "public, immutable";
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}
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location / {
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try_files $uri $uri/ /index.html;
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}
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}
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EOF
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EXPOSE 80
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CMD ["nginx", "-g", "daemon off;"]
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