feat: add Unity project (Assets, ProjectSettings)
This commit is contained in:
15
game/Assets/Resources/Bouncy.physicMaterial
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15
game/Assets/Resources/Bouncy.physicMaterial
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!134 &13400000
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PhysicsMaterial:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Bouncy
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serializedVersion: 2
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m_DynamicFriction: 0.6
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m_StaticFriction: 0.6
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m_Bounciness: 0.74
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m_FrictionCombine: 0
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m_BounceCombine: 0
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8
game/Assets/Resources/Bouncy.physicMaterial.meta
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8
game/Assets/Resources/Bouncy.physicMaterial.meta
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fileFormatVersion: 2
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guid: b09539f4b3dec4f418a63b923933793a
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 13400000
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userData:
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assetBundleName:
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assetBundleVariant:
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15
game/Assets/Resources/GelBleu.physicMaterial
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15
game/Assets/Resources/GelBleu.physicMaterial
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!134 &13400000
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PhysicsMaterial:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: GelBleu
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serializedVersion: 2
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m_DynamicFriction: 0.6
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m_StaticFriction: 0.6
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m_Bounciness: 1
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m_FrictionCombine: 0
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m_BounceCombine: 3
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8
game/Assets/Resources/GelBleu.physicMaterial.meta
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8
game/Assets/Resources/GelBleu.physicMaterial.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 99855f2babc61df49b70ff57e4dc5e5d
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 13400000
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userData:
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assetBundleName:
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assetBundleVariant:
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15
game/Assets/Resources/GelOrange.physicMaterial
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15
game/Assets/Resources/GelOrange.physicMaterial
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!134 &13400000
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PhysicsMaterial:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: GelOrange
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serializedVersion: 2
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m_DynamicFriction: 0.6
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m_StaticFriction: 0.6
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m_Bounciness: 0.74
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m_FrictionCombine: 0
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m_BounceCombine: 0
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8
game/Assets/Resources/GelOrange.physicMaterial.meta
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8
game/Assets/Resources/GelOrange.physicMaterial.meta
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fileFormatVersion: 2
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guid: c4b91015238db1a4ba16aa5e5c4efa20
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 13400000
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userData:
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assetBundleName:
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assetBundleVariant:
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15
game/Assets/Resources/GelViolet.physicMaterial
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15
game/Assets/Resources/GelViolet.physicMaterial
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!134 &13400000
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PhysicsMaterial:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: GelViolet
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serializedVersion: 2
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m_DynamicFriction: 1
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m_StaticFriction: 1
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m_Bounciness: 0
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m_FrictionCombine: 3
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m_BounceCombine: 0
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8
game/Assets/Resources/GelViolet.physicMaterial.meta
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8
game/Assets/Resources/GelViolet.physicMaterial.meta
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fileFormatVersion: 2
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guid: efa30f5e48c586d40a08f8dba94f93c4
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
game/Assets/Resources/LiberationSans.ttf
LFS
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BIN
game/Assets/Resources/LiberationSans.ttf
LFS
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Binary file not shown.
21
game/Assets/Resources/LiberationSans.ttf.meta
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21
game/Assets/Resources/LiberationSans.ttf.meta
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fileFormatVersion: 2
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guid: 63a89ed196414594bb8d6656bf5eb69e
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TrueTypeFontImporter:
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externalObjects: {}
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serializedVersion: 4
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fontSize: 16
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forceTextureCase: -2
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characterSpacing: 0
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characterPadding: 1
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includeFontData: 1
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fontNames:
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- Liberation Sans
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fallbackFontReferences: []
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customCharacters:
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fontRenderingMode: 0
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ascentCalculationMode: 1
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useLegacyBoundsCalculation: 0
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shouldRoundAdvanceValue: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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15
game/Assets/Resources/Normal.physicMaterial
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15
game/Assets/Resources/Normal.physicMaterial
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!134 &13400000
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PhysicsMaterial:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Normal
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serializedVersion: 2
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m_DynamicFriction: 0.6
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m_StaticFriction: 0.6
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m_Bounciness: 0
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m_FrictionCombine: 0
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m_BounceCombine: 0
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8
game/Assets/Resources/Normal.physicMaterial.meta
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8
game/Assets/Resources/Normal.physicMaterial.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 401c7ab0e39322c46ad49105130affee
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 13400000
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userData:
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assetBundleName:
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assetBundleVariant:
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