feat: add Unity project (Assets, ProjectSettings)
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38
game/Assets/PostProcessing Profile.asset
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38
game/Assets/PostProcessing Profile.asset
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@@ -0,0 +1,38 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &-670956545734759409
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MonoBehaviour:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b94fcd11afffcb142908bfcb1e261fba, type: 3}
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m_Name: MotionBlur
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m_EditorClassIdentifier: Unity.Postprocessing.Runtime::UnityEngine.Rendering.PostProcessing.MotionBlur
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active: 1
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enabled:
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overrideState: 1
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value: 1
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shutterAngle:
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overrideState: 0
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value: 270
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sampleCount:
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overrideState: 0
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value: 10
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8e6292b2c06870d4495f009f912b9600, type: 3}
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m_Name: PostProcessing Profile
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m_EditorClassIdentifier: Unity.Postprocessing.Runtime::UnityEngine.Rendering.PostProcessing.PostProcessProfile
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settings:
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- {fileID: -670956545734759409}
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