From b3651f8027f577894b35aa39977b186bf9d734be Mon Sep 17 00:00:00 2001 From: kerboul Date: Sun, 17 May 2026 20:58:47 +0200 Subject: [PATCH] fix: gameServer.define() n'est pas async dans Colyseus 0.17 Co-Authored-By: Claude Sonnet 4.6 --- rolld_backend/game/src/index.js | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/rolld_backend/game/src/index.js b/rolld_backend/game/src/index.js index 2e20831..90481a3 100644 --- a/rolld_backend/game/src/index.js +++ b/rolld_backend/game/src/index.js @@ -91,9 +91,8 @@ const gameServer = new Server({ _gameServer = gameServer; -gameServer.define('arena', ArenaRoom).then(() => { - console.log('✅ ArenaRoom registered'); -}); +gameServer.define('arena', ArenaRoom); +console.log('✅ ArenaRoom registered'); gameServer.listen(PORT).then(() => { console.log(`🎮 Game server running on ws://localhost:${PORT}`);