feat: rebuild Tutorial scene avec ProBuilder, matériaux gel/terrain
- Scène Tutorial reconstruite de zéro : sol ProBuilder 120x120, murs, rampes - Zones race : 5 checkpoints (CP0→Finish) avec BoxCollider + CheckpointTrigger - Gel pads : GelOrange (boost), GelBleu (bounce), GelViolet (sticky) - Plateforme centrale pour mode teams (CaptureZone) - Nouveaux matériaux URP : FloorMat, WallMat, CheckpointMat, GelOrangeMat, GelBleuMat, GelVioletMat, PlatformMat Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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game/.gitignore
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game/.gitignore
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# =============== #
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# Unity generated #
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# =============== #
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]serSettings/
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/[Mm]emoryCaptures/
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/[Rr]ecordings/
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# ===================================== #
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# Visual Studio / Rider / IDE generated #
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# ===================================== #
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.vs/
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.vscode/
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*.csproj
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*.sln
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*.slnx
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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*.idea/
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# ============ #
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# OS generated #
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# ============ #
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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Desktop.ini
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# ======================== #
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# Unity build outputs #
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# ======================== #
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/[Ww]eb[Gg][Ll] [Bb]uilds/
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/[Aa]ndroid/
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*.apk
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*.aab
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*.unitypackage
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*.app
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# ======================== #
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# Crashlytics / Autogenerated #
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# ======================== #
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crashlytics-build.properties
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sysinfo.txt
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# ======================== #
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# Asset meta recovery #
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# ======================== #
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Assets/_Recovery/
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# ======================== #
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# Packaging #
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# ======================== #
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*.unitypackage
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# ======================== #
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# Nuget #
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# ======================== #
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/[Nn]u[Gg]et/
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packages/
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