feat: nouveau build WebGL last_build + fixes stats et schema Colyseus

- Unity build last_build remplace build_mai
- NetworkSchema.cs: correction types sbyte pour int8 (fix OverflowException Colyseus)
- StatsTracker: envoi periodique toutes les 30s, plus de dependance aux round events
- StatsTracker: cooldown client 6s pour respecter le rate-limit serveur
- StatsPage: correction row.value au lieu de row[activeTab]
- StatsPage: suppression onglet Courses (racesPlayed)
- Backend index.js: logging POST /stats/update
- Scene Tutorial: mise a jour, suppression assets obsoletes (TutorialInfo, physicMaterials)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-18 00:12:14 +02:00
parent cf7d73ba08
commit aa27725c4e
44 changed files with 14881 additions and 9226 deletions

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@@ -3,8 +3,8 @@ import { useState, useEffect, useCallback } from 'react'
// Check if Unity build files exist
const UNITY_BUILD_PATH = '/unity-build/Build'
// Cache-busting version — update this after each Unity build
const UNITY_BUILD_VERSION = '20260517b'
const BUILD_PREFIX = 'build_mai'
const UNITY_BUILD_VERSION = '20260518'
const BUILD_PREFIX = 'last_build'
const LOADER_URL = `${UNITY_BUILD_PATH}/${BUILD_PREFIX}.loader.js?v=${UNITY_BUILD_VERSION}`

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@@ -4,16 +4,17 @@ import { theme } from '../env'
const SERVER = 'https://game.rolld.kerboul.me'
const TABS = [
{ key: 'totalDistance', label: 'Distance', unit: 'm', format: v => Math.round(v).toLocaleString('fr-FR') },
{ key: 'maxSpeed', label: 'Vitesse max', unit: 'm/s', format: v => v.toFixed(1) },
{ key: 'totalJumps', label: 'Sauts', unit: '', format: v => v.toLocaleString('fr-FR') },
{ key: 'bestRaceTime', label: 'Meilleur temps', unit: '', format: v => {
const m = Math.floor(v / 60)
const s = (v % 60).toFixed(2).padStart(5, '0')
return `${m}:${s}`
{ key: 'totalDistance', label: 'Distance', unit: 'm', format: v => Math.round(v ?? 0).toLocaleString('fr-FR') },
{ key: 'maxSpeed', label: 'Vitesse max', unit: 'm/s', format: v => (v ?? 0).toFixed(1) },
{ key: 'totalJumps', label: 'Sauts', unit: '', format: v => (v ?? 0).toLocaleString('fr-FR') },
{ key: 'bumpsGiven', label: 'Bumps', unit: '', format: v => (v ?? 0).toLocaleString('fr-FR') },
{ key: 'totalPlaytime',label: 'Temps de jeu',unit: '', format: v => {
const total = Math.round(v ?? 0)
const h = Math.floor(total / 3600)
const m = Math.floor((total % 3600) / 60)
const s = total % 60
return h > 0 ? `${h}h ${m}m` : `${m}m ${s}s`
}},
{ key: 'racesPlayed', label: 'Courses', unit: '', format: v => v.toLocaleString('fr-FR') },
{ key: 'bumpsGiven', label: 'Bumps', unit: '', format: v => v.toLocaleString('fr-FR') },
]
export default function StatsPage() {
@@ -38,6 +39,7 @@ export default function StatsPage() {
}, [])
useEffect(() => {
setRows([])
fetchLeaderboard(activeTab)
const id = setInterval(() => fetchLeaderboard(activeTab), 30_000)
return () => clearInterval(id)
@@ -124,7 +126,7 @@ export default function StatsPage() {
{row.name}
</td>
<td className="px-6 py-4 text-right font-mono text-sm" style={{ color: theme.accentLight }}>
{currentTab.format(row[activeTab])}
{currentTab.format(row.value)}
{currentTab.unit && <span className="text-rolld-muted ml-1">{currentTab.unit}</span>}
</td>
</tr>

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@@ -1,8 +1,18 @@
using Colyseus.Schema;
// Generated from @colyseus/schema 4.0.15 — DO NOT EDIT MANUALLY
// Class names kept as NetworkPlayer/NetworkState to match existing codebase references.
using Colyseus.Schema;
#if UNITY_5_3_OR_NEWER
using UnityEngine.Scripting;
#endif
// Must match server-side defineTypes field order exactly
public partial class NetworkPlayer : Schema
{
#if UNITY_5_3_OR_NEWER
[Preserve]
#endif
public NetworkPlayer() { }
[Type(0, "float32")] public float x = 0;
[Type(1, "float32")] public float y = 5;
[Type(2, "float32")] public float z = 0;
@@ -21,23 +31,27 @@ public partial class NetworkPlayer : Schema
[Type(15, "float32")] public float avx = 0;
[Type(16, "float32")] public float avy = 0;
[Type(17, "float32")] public float avz = 0;
// Game state — order must match server defineTypes exactly
[Type(18, "boolean")] public bool isEliminated = false;
[Type(19, "boolean")] public bool isQualified = false;
[Type(20, "boolean")] public bool isReady = false;
[Type(21, "int8")] public int checkpointIndex = 0;
[Type(21, "int8")] public sbyte checkpointIndex = 0;
}
public partial class NetworkState : Schema
{
#if UNITY_5_3_OR_NEWER
[Preserve]
#endif
public NetworkState() { }
[Type(0, "map", typeof(MapSchema<NetworkPlayer>))]
public MapSchema<NetworkPlayer> players;
public MapSchema<NetworkPlayer> players = null;
[Type(1, "string")] public string phase = "lobby";
[Type(2, "float32")] public float countdown = 0;
[Type(3, "int8")] public int roundNumber = 1;
[Type(4, "int8")] public int totalRounds = 4;
[Type(5, "int8")] public int playersAlive = 0;
[Type(3, "int8")] public sbyte roundNumber = 1;
[Type(4, "int8")] public sbyte totalRounds = 3;
[Type(5, "int8")] public sbyte playersAlive = 0;
[Type(6, "string")] public string gameMode = "race";
[Type(7, "string")] public string winnerName = "";
}

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@@ -4,33 +4,33 @@ using UnityEngine;
using UnityEngine.Networking;
/// <summary>
/// Tracks per-session and per-round player statistics and uploads them to the game server.
/// All HTTP calls use UnityWebRequest coroutines (WebGL-safe, no async/await).
/// Tracks player statistics and uploads them to the game server every 30s + on disconnect.
/// No dependency on round events — works even if Colyseus callbacks are broken.
/// </summary>
public class StatsTracker : MonoBehaviour
{
public static StatsTracker Instance { get; private set; }
private const string SERVER_URL = "https://game.rolld.kerboul.me";
private const float SEND_INTERVAL = 30f;
private const float MIN_SEND_INTERVAL = 6f; // juste au-dessus du rate-limit serveur (5s)
// Cumulative session stats (accumulate across rounds)
// Cumulative stats
private float _totalDistance;
private int _totalJumps;
private float _maxSpeed;
private int _racesPlayed;
private int _qualifications;
private int _eliminations;
private int _bumpsGiven;
private float _totalPlaytime;
// Per-round deltas (reset after each send)
private float _roundDistance;
private float _roundMaxSpeed;
// Playtime
private float _sessionStart;
private float _playtimeSentSoFar; // how much playtime we already sent
// Tracking
private Vector3 _lastPos;
private bool _trackingActive;
private bool _tracking;
private string _cachedName = "";
private float _lastSentTime = -999f;
private PlayerController _pc;
private Rigidbody _rb;
@@ -38,7 +38,6 @@ public class StatsTracker : MonoBehaviour
{
if (Instance != null && Instance != this) { Destroy(gameObject); return; }
Instance = this;
_sessionStart = Time.time;
}
void Start()
@@ -49,10 +48,6 @@ public class StatsTracker : MonoBehaviour
var nm = NetworkManager.Instance;
if (nm != null)
{
nm.OnRoundStart += OnRoundStart;
nm.OnRoundEnd += OnRoundEnd;
nm.OnQualified += OnQualified;
nm.OnEliminated += OnEliminated;
nm.OnConnected += OnConnected;
nm.OnDisconnected += OnDisconnected;
}
@@ -63,10 +58,6 @@ public class StatsTracker : MonoBehaviour
var nm = NetworkManager.Instance;
if (nm != null)
{
nm.OnRoundStart -= OnRoundStart;
nm.OnRoundEnd -= OnRoundEnd;
nm.OnQualified -= OnQualified;
nm.OnEliminated -= OnEliminated;
nm.OnConnected -= OnConnected;
nm.OnDisconnected -= OnDisconnected;
}
@@ -74,96 +65,72 @@ public class StatsTracker : MonoBehaviour
void FixedUpdate()
{
if (!_trackingActive || _rb == null || _pc == null || !_pc.enabled) return;
if (!_tracking || _rb == null) return;
Vector3 pos = transform.position;
float delta = Vector3.Distance(pos, _lastPos);
if (delta < 20f) // sanity cap against teleports
{
_roundDistance += delta;
if (delta < 20f) // filtre téléportations
_totalDistance += delta;
}
_lastPos = pos;
float speed = _rb.linearVelocity.magnitude;
if (speed > _roundMaxSpeed) _roundMaxSpeed = speed;
if (speed > _maxSpeed) _maxSpeed = speed;
}
// ─── Public hooks ────────────────────────────────────────────────────
// ─── Public hooks ────────────────────────────────────────────────────
public void RegisterJump()
{
_totalJumps++;
}
public void RegisterJump() => _totalJumps++;
public void RegisterBump() => _bumpsGiven++;
public void RegisterBump()
{
_bumpsGiven++;
}
// ─── Event handlers ──────────────────────────────────────────────────
// ─── Connection events ────────────────────────────────────────────────
private void OnConnected()
{
_cachedName = NetworkManager.Instance?.LocalPlayerName ?? "";
_lastPos = transform.position;
_trackingActive = true;
_sessionStart = Time.time;
_tracking = true;
StartCoroutine(PeriodicSend());
}
private void OnDisconnected()
{
_trackingActive = false;
_totalPlaytime += Time.time - _sessionStart;
SendStats(); // best-effort on disconnect
_tracking = false;
StopAllCoroutines();
SendStats(); // envoi final best-effort
}
private void OnRoundStart(int round, string mode, int totalRounds)
// ─── Periodic send ────────────────────────────────────────────────────
private IEnumerator PeriodicSend()
{
_racesPlayed++;
_roundDistance = 0f;
_roundMaxSpeed = 0f;
_lastPos = transform.position;
_trackingActive = true;
}
private void OnRoundEnd(int round)
while (_tracking)
{
_trackingActive = false;
SendStats();
_roundDistance = 0f;
_roundMaxSpeed = 0f;
yield return new WaitForSeconds(SEND_INTERVAL);
if (_tracking) SendStats();
}
}
private void OnQualified(string sessionId)
{
if (sessionId == NetworkManager.Instance?.LocalSessionId)
_qualifications++;
}
private void OnEliminated(string sessionId, string reason)
{
if (sessionId == NetworkManager.Instance?.LocalSessionId)
_eliminations++;
}
// ─── HTTP send ───────────────────────────────────────────────────────
// ─── HTTP send ────────────────────────────────────────────────────────
private void SendStats()
{
// Prefer live name, fall back to cached (useful on disconnect where name is cleared)
if (Time.time - _lastSentTime < MIN_SEND_INTERVAL) return;
var nm = NetworkManager.Instance;
string name = (nm != null && !string.IsNullOrEmpty(nm.LocalPlayerName))
? nm.LocalPlayerName
: _cachedName;
if (string.IsNullOrEmpty(name)) return;
_lastSentTime = Time.time;
StartCoroutine(DoSendStats(name));
}
private IEnumerator DoSendStats(string playerName)
{
_totalPlaytime += Time.time - _sessionStart;
_sessionStart = Time.time;
float now = Time.time;
float sessionSecs = now - _sessionStart;
float playtimeToSend = sessionSecs - _playtimeSentSoFar;
_playtimeSentSoFar = sessionSecs;
var payload = new StatsPayload
{
@@ -173,13 +140,8 @@ public class StatsTracker : MonoBehaviour
totalDistance = _totalDistance,
totalJumps = _totalJumps,
maxSpeed = _maxSpeed,
racesPlayed = _racesPlayed,
qualifications = _qualifications,
eliminations = _eliminations,
bumpsGiven = _bumpsGiven,
totalPlaytime = _totalPlaytime,
totalPlaytime = playtimeToSend,
}
};
@@ -196,7 +158,7 @@ public class StatsTracker : MonoBehaviour
if (req.result != UnityWebRequest.Result.Success)
Debug.LogWarning($"[Stats] Upload failed: {req.error}");
else
Debug.Log($"[Stats] Uploaded for {playerName}");
Debug.Log($"[Stats] Sent for {playerName} — dist:{_totalDistance:F0}m spd:{_maxSpeed:F1}m/s jumps:{_totalJumps}");
}
// ─── DTOs ─────────────────────────────────────────────────────────────
@@ -210,9 +172,6 @@ public class StatsTracker : MonoBehaviour
public float totalDistance;
public int totalJumps;
public float maxSpeed;
public int racesPlayed;
public int qualifications;
public int eliminations;
public int bumpsGiven;
public float totalPlaytime;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Reflection;
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
public class ReadmeEditor : Editor
{
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
const float k_Space = 16f;
static ReadmeEditor()
{
EditorApplication.delayCall += SelectReadmeAutomatically;
}
static void RemoveTutorial()
{
if (EditorUtility.DisplayDialog("Remove Readme Assets",
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
"Proceed",
"Cancel"))
{
if (Directory.Exists(s_ReadmeSourceDirectory))
{
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
}
else
{
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
}
var readmeAsset = SelectReadme();
if (readmeAsset != null)
{
var path = AssetDatabase.GetAssetPath(readmeAsset);
FileUtil.DeleteFileOrDirectory(path + ".meta");
FileUtil.DeleteFileOrDirectory(path);
}
AssetDatabase.Refresh();
}
}
static void SelectReadmeAutomatically()
{
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
{
var readme = SelectReadme();
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
if (readme && !readme.loadedLayout)
{
LoadLayout();
readme.loadedLayout = true;
}
}
}
static void LoadLayout()
{
var assembly = typeof(EditorApplication).Assembly;
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
}
static Readme SelectReadme()
{
var ids = AssetDatabase.FindAssets("Readme t:Readme");
if (ids.Length == 1)
{
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
Selection.objects = new UnityEngine.Object[] { readmeObject };
return (Readme)readmeObject;
}
else
{
Debug.Log("Couldn't find a readme");
return null;
}
}
protected override void OnHeaderGUI()
{
var readme = (Readme)target;
Init();
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
GUILayout.BeginHorizontal("In BigTitle");
{
if (readme.icon != null)
{
GUILayout.Space(k_Space);
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
}
GUILayout.Space(k_Space);
GUILayout.BeginVertical();
{
GUILayout.FlexibleSpace();
GUILayout.Label(readme.title, TitleStyle);
GUILayout.FlexibleSpace();
}
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
}
GUILayout.EndHorizontal();
}
public override void OnInspectorGUI()
{
var readme = (Readme)target;
Init();
foreach (var section in readme.sections)
{
if (!string.IsNullOrEmpty(section.heading))
{
GUILayout.Label(section.heading, HeadingStyle);
}
if (!string.IsNullOrEmpty(section.text))
{
GUILayout.Label(section.text, BodyStyle);
}
if (!string.IsNullOrEmpty(section.linkText))
{
if (LinkLabel(new GUIContent(section.linkText)))
{
Application.OpenURL(section.url);
}
}
GUILayout.Space(k_Space);
}
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
{
RemoveTutorial();
}
}
bool m_Initialized;
GUIStyle LinkStyle
{
get { return m_LinkStyle; }
}
[SerializeField]
GUIStyle m_LinkStyle;
GUIStyle TitleStyle
{
get { return m_TitleStyle; }
}
[SerializeField]
GUIStyle m_TitleStyle;
GUIStyle HeadingStyle
{
get { return m_HeadingStyle; }
}
[SerializeField]
GUIStyle m_HeadingStyle;
GUIStyle BodyStyle
{
get { return m_BodyStyle; }
}
[SerializeField]
GUIStyle m_BodyStyle;
GUIStyle ButtonStyle
{
get { return m_ButtonStyle; }
}
[SerializeField]
GUIStyle m_ButtonStyle;
void Init()
{
if (m_Initialized)
return;
m_BodyStyle = new GUIStyle(EditorStyles.label);
m_BodyStyle.wordWrap = true;
m_BodyStyle.fontSize = 14;
m_BodyStyle.richText = true;
m_TitleStyle = new GUIStyle(m_BodyStyle);
m_TitleStyle.fontSize = 26;
m_HeadingStyle = new GUIStyle(m_BodyStyle);
m_HeadingStyle.fontStyle = FontStyle.Bold;
m_HeadingStyle.fontSize = 18;
m_LinkStyle = new GUIStyle(m_BodyStyle);
m_LinkStyle.wordWrap = false;
// Match selection color which works nicely for both light and dark skins
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
m_LinkStyle.stretchWidth = false;
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
m_ButtonStyle.fontStyle = FontStyle.Bold;
m_Initialized = true;
}
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
{
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
Handles.BeginGUI();
Handles.color = LinkStyle.normal.textColor;
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
Handles.color = Color.white;
Handles.EndGUI();
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
return GUI.Button(position, label, LinkStyle);
}
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 476cc7d7cd9874016adc216baab94a0a
timeCreated: 1484146680
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,16 +0,0 @@
using System;
using UnityEngine;
public class Readme : ScriptableObject
{
public Texture2D icon;
public string title;
public Section[] sections;
public bool loadedLayout;
[Serializable]
public class Section
{
public string heading, text, linkText, url;
}
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: fcf7219bab7fe46a1ad266029b2fee19
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences:
- icon: {instanceID: 0}
executionOrder: 0
icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -56,8 +56,12 @@ const gameServer = new Server({
app.post('/stats/update', (req, res) => {
const parsed = statsUpdateSchema.safeParse(req.body);
if (!parsed.success) return res.status(400).json({ error: parsed.error.issues });
if (!parsed.success) {
console.warn('[Stats] Bad update request:', JSON.stringify(parsed.error.issues));
return res.status(400).json({ error: parsed.error.issues });
}
const ok = Stats.update(parsed.data.name, parsed.data.stats);
console.log(`[Stats] Update for "${parsed.data.name}": ok=${ok}`, JSON.stringify(parsed.data.stats));
res.json({ ok });
});