feat: nouveau build WebGL last_build + fixes stats et schema Colyseus
- Unity build last_build remplace build_mai - NetworkSchema.cs: correction types sbyte pour int8 (fix OverflowException Colyseus) - StatsTracker: envoi periodique toutes les 30s, plus de dependance aux round events - StatsTracker: cooldown client 6s pour respecter le rate-limit serveur - StatsPage: correction row.value au lieu de row[activeTab] - StatsPage: suppression onglet Courses (racesPlayed) - Backend index.js: logging POST /stats/update - Scene Tutorial: mise a jour, suppression assets obsoletes (TutorialInfo, physicMaterials) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,11 +1,21 @@
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using Colyseus.Schema;
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// Generated from @colyseus/schema 4.0.15 — DO NOT EDIT MANUALLY
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// Class names kept as NetworkPlayer/NetworkState to match existing codebase references.
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using Colyseus.Schema;
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#if UNITY_5_3_OR_NEWER
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using UnityEngine.Scripting;
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#endif
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// Must match server-side defineTypes field order exactly
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public partial class NetworkPlayer : Schema
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{
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[Type(0, "float32")] public float x = 0;
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[Type(1, "float32")] public float y = 5;
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[Type(2, "float32")] public float z = 0;
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#if UNITY_5_3_OR_NEWER
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[Preserve]
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#endif
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public NetworkPlayer() { }
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[Type(0, "float32")] public float x = 0;
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[Type(1, "float32")] public float y = 5;
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[Type(2, "float32")] public float z = 0;
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[Type(3, "float32")] public float vx = 0;
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[Type(4, "float32")] public float vy = 0;
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[Type(5, "float32")] public float vz = 0;
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@@ -13,31 +23,35 @@ public partial class NetworkPlayer : Schema
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[Type(7, "float32")] public float ry = 0;
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[Type(8, "float32")] public float rz = 0;
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[Type(9, "float32")] public float rw = 1;
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[Type(10, "float64")] public double t = 0;
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[Type(11, "string")] public string name = "";
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[Type(10, "float64")] public double t = 0;
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[Type(11, "string")] public string name = "";
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[Type(12, "float32")] public float colorR = 1;
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[Type(13, "float32")] public float colorG = 1;
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[Type(14, "float32")] public float colorB = 1;
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[Type(15, "float32")] public float avx = 0;
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[Type(16, "float32")] public float avy = 0;
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[Type(17, "float32")] public float avz = 0;
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// Game state — order must match server defineTypes exactly
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[Type(18, "boolean")] public bool isEliminated = false;
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[Type(19, "boolean")] public bool isQualified = false;
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[Type(20, "boolean")] public bool isReady = false;
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[Type(21, "int8")] public int checkpointIndex = 0;
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[Type(18, "boolean")] public bool isEliminated = false;
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[Type(19, "boolean")] public bool isQualified = false;
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[Type(20, "boolean")] public bool isReady = false;
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[Type(21, "int8")] public sbyte checkpointIndex = 0;
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}
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public partial class NetworkState : Schema
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{
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[Type(0, "map", typeof(MapSchema<NetworkPlayer>))]
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public MapSchema<NetworkPlayer> players;
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#if UNITY_5_3_OR_NEWER
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[Preserve]
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#endif
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public NetworkState() { }
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[Type(1, "string")] public string phase = "lobby";
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[Type(2, "float32")] public float countdown = 0;
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[Type(3, "int8")] public int roundNumber = 1;
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[Type(4, "int8")] public int totalRounds = 4;
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[Type(5, "int8")] public int playersAlive = 0;
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[Type(6, "string")] public string gameMode = "race";
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[Type(7, "string")] public string winnerName = "";
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[Type(0, "map", typeof(MapSchema<NetworkPlayer>))]
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public MapSchema<NetworkPlayer> players = null;
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[Type(1, "string")] public string phase = "lobby";
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[Type(2, "float32")] public float countdown = 0;
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[Type(3, "int8")] public sbyte roundNumber = 1;
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[Type(4, "int8")] public sbyte totalRounds = 3;
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[Type(5, "int8")] public sbyte playersAlive = 0;
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[Type(6, "string")] public string gameMode = "race";
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[Type(7, "string")] public string winnerName = "";
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}
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