Level design complet : matériaux, panneaux TMP, wiring checkpoints
- Couleurs appliquées sur tous les objets (sol, murs, plateformes, gel pads, portiques, checkpoints) - 10 panneaux TextMeshPro 3D : DÉPART, ARRIVÉE, CP1-3, ZONE DE CAPTURE, tooltip gel pads, flèche montée - CheckpointSystem rewired vers les nouveaux triggers (CP0-CP4) - CaptureZone repositionnée sur CaptureZone_Visual (0, 0, -4) - Scène sauvegardée Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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