remove: scripts CheckpointSystem, CheckpointTrigger, EliminationOverlay
Nettoie aussi les references dans GameManager, GameHUD et StatsTracker. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -13,7 +13,6 @@ public class GameManager : MonoBehaviour
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public GameObject playerRoot;
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public SpectatorCamera spectatorCamera;
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public GameHUD gameHUD;
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public EliminationOverlay eliminationOverlay;
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public GamePhase CurrentPhase { get; private set; } = GamePhase.Lobby;
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public bool IsLocalEliminated { get; private set; } = false;
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@@ -93,7 +92,6 @@ public class GameManager : MonoBehaviour
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{
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IsLocalEliminated = true;
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TransitionTo(GamePhase.Eliminated);
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eliminationOverlay?.ShowEliminated();
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}
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}
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@@ -102,7 +100,6 @@ public class GameManager : MonoBehaviour
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if (sessionId == NetworkManager.Instance?.LocalSessionId)
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{
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TransitionTo(GamePhase.Qualified);
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eliminationOverlay?.ShowQualified();
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}
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}
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@@ -122,7 +119,6 @@ public class GameManager : MonoBehaviour
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void HandleGameEnd(string winner)
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{
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eliminationOverlay?.ShowGameEnd(winner);
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}
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void HandleDisconnected()
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