remove: scripts CheckpointSystem, CheckpointTrigger, EliminationOverlay

Nettoie aussi les references dans GameManager, GameHUD et StatsTracker.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-17 21:59:45 +02:00
parent 385b4f690e
commit 44b758360c
6 changed files with 4 additions and 370 deletions

View File

@@ -13,7 +13,6 @@ public class GameManager : MonoBehaviour
public GameObject playerRoot;
public SpectatorCamera spectatorCamera;
public GameHUD gameHUD;
public EliminationOverlay eliminationOverlay;
public GamePhase CurrentPhase { get; private set; } = GamePhase.Lobby;
public bool IsLocalEliminated { get; private set; } = false;
@@ -93,7 +92,6 @@ public class GameManager : MonoBehaviour
{
IsLocalEliminated = true;
TransitionTo(GamePhase.Eliminated);
eliminationOverlay?.ShowEliminated();
}
}
@@ -102,7 +100,6 @@ public class GameManager : MonoBehaviour
if (sessionId == NetworkManager.Instance?.LocalSessionId)
{
TransitionTo(GamePhase.Qualified);
eliminationOverlay?.ShowQualified();
}
}
@@ -122,7 +119,6 @@ public class GameManager : MonoBehaviour
void HandleGameEnd(string winner)
{
eliminationOverlay?.ShowGameEnd(winner);
}
void HandleDisconnected()