feat(Car): wire NWH Vehicle Physics 2 — scripts only, scene/prefabs still TODO
Code-only first pass. The local Player.prefab (ball) is still in the scene until the user creates the PlayerCar / RemoteCar prefab variants in the Editor. New scripts: - VehicleLocalSetup: attaches name label + colored capsule marker to the local vehicle, registers its Rigidbody with NetworkManager for broadcast. - RemoteVehicleSync: snapshot interpolation for remote vehicles. Disables the NWH VehicleController + every WheelController + every AudioSource on init. Makes the rigidbody kinematic, MovePosition-driven from network. Disables all non-trigger colliders during the 1.5s spawn grace window to avoid ejecting overlapping locals at connect. Adapted scripts: - NetworkManager: RegisterLocalVehicle(Transform, Rigidbody) replaces the FindFirstObjectByType<PlayerController>() lookup. Remote spawn now wires RemoteVehicleSync instead of RemotePlayerController. - LobbyUI: OnConnected drives VehicleLocalSetup.SetupLocal; OnDisconnected toggles NWH.VehicleController instead of PlayerController. - GameManager.SetPlayerActive: toggles VehicleController, not PlayerController. - DebugNetworkUI: live position read from VehicleController.vehicleRigidbody. - ChatUI: drops PlayerController.ResetInputs() (NWH polls Input System each frame; no manual reset needed when chat opens). - StatsTracker: drops dead _pc field; Rigidbody still gets resolved via GetComponent on the host GameObject (will be the vehicle on Car). Frontend (deployed earlier on master): build_ball replaces pretty_build assets.
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@@ -52,12 +52,12 @@
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}
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/pretty_build.loader.js";
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var loaderUrl = buildUrl + "/build_ball.loader.js";
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var config = {
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arguments: [],
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dataUrl: buildUrl + "/pretty_build.data",
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frameworkUrl: buildUrl + "/pretty_build.framework.js",
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codeUrl: buildUrl + "/pretty_build.wasm",
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dataUrl: buildUrl + "/build_ball.data",
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frameworkUrl: buildUrl + "/build_ball.framework.js",
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codeUrl: buildUrl + "/build_ball.wasm",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "BallProject",
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