%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: CheckpointMat
  m_Shader: {fileID: -6465566751694194690, guid: c52a5eb90c085474582a223ce9475866, type: 3}
  m_Parent: {fileID: -876546973899608171, guid: c52a5eb90c085474582a223ce9475866, type: 3}
  m_ModifiedSerializedProperties: 0
  m_ValidKeywords: []
  m_InvalidKeywords: []
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_LockedProperties: 
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs: []
    m_Ints: []
    m_Floats: []
    m_Colors: []
  m_BuildTextureStacks: []
  m_AllowLocking: 1
--- !u!114 &8924139153543123182
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3}
  m_Name: 
  m_EditorClassIdentifier: Unity.ShaderGraph.Editor::UnityEditor.Rendering.BuiltIn.AssetVersion
  version: 0
