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50 lines
2.4 KiB
C#
50 lines
2.4 KiB
C#
// This class gathers all global variable
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// Class to hold current game state/mission information
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class CurrentMissionClass
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{
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public string Theatre = "";
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public string Mission = "";
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public string Pause = "";
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public int PlayerCount = 0;
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public string ToInfoString()
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{
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if (this.Mission != "")
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{
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return "Mission: " + this.Mission + "(" + this.Theatre + ") Pause:" + this.Pause + " Players: " + this.PlayerCount;
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} else
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{
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return "Mission: Unknown";
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}
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}
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}
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internal class Globals
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{
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public static string[] AppLogHistory = new string[10]; // Log history for GUI
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public static bool AppUpdateGUI = true; // Flag if log control requires update
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public static string AppTitle = ""; // Helper to update title
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public static int AppInstanceID = 0; // Kepp the instance ID
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public static bool AppForceIconReload = true; // Force main window icons reload
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public static bool StatusDatabase = false; // Historic db connection status
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public static bool StatusSRS = false; // Historic srs connection status
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public static bool StatusLotATC = false; // Historic lotatc connection status
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public static bool StatusHistoryConnection = false; // Historic tcp connection status
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public static bool StatusConnection = false; // Flag if is TCP connectionstill alive
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public static int ErrorsDatabase = 0; // MySQL - Error counter
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public static int ErrorsGame = 0; // TCP connection - Error counter
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public static int ErrorsHistoryGame = 0; // TCP connection - historic value of Error counter
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public static int ErrorsSRS = 0; // DCS SRS - error counter
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public static int ErrorsLotATC = 0; // LotATC - error counter
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public static string VersionDCSHook = ""; // Version - DCS hook
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public static string VersionDatabase = ""; // Version - Database
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public static string VersionPerun = "DEBUG"; // Version - Perun
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public static CurrentMissionClass CurrentMission = new CurrentMissionClass(); // Mission - name
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}
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