mirror of
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207 lines
9.4 KiB
C#
207 lines
9.4 KiB
C#
// This class handles TCP communication
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using Newtonsoft.Json;
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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public class TCPController
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{
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// Main class for TCP listener
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public int intListenPort; // Port to connect to
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public bool bCloseConnection; // Helper to exit main loop without killing thread
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public string[] arrGUILogHistory; // Log history for GUI
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public string[] arrMySQLSendBuffer; // MySQL send buffer
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public Thread thrTCPListener; // Seperate thread for TCP
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public void Create(int par_intListenPort, ref string[] par_arrLogHistory, ref string[] par_arrSendBuffer)
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{
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// Create class and map creation arguments to class
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intListenPort = par_intListenPort;
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arrGUILogHistory = par_arrLogHistory;
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arrMySQLSendBuffer = par_arrSendBuffer;
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bCloseConnection = false;
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}
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public void StopListen()
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{
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// Stop listening
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bCloseConnection = true;
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// Clear send buffer
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for (int i = 0; i < arrMySQLSendBuffer.Length - 1; i++)
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{
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arrMySQLSendBuffer[i] = null; // Empty send buffer
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}
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}
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public void StartListen()
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{
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// Start listening
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NetworkStream nsReadStream = null;
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TcpClient tcpClient = null;
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bool bTCPConnectionOnline = false;
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string strReceiveBuffer;
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// Main loop - do until diconnect button is clicked
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while (!bCloseConnection)
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{
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Console.WriteLine("TCP Listen start");
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TcpListener tcpServer = new TcpListener(IPAddress.Any, intListenPort); ; // Create listener object
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try
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{
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// Start listening to TCP
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string strReceivedData;
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// Start the main loop
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tcpServer.Start();
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// While user do not clicked Disconnect button
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while (!bCloseConnection)
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{
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// Start listening
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Console.WriteLine("TCP: Waiting for connection");
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Globals.StatusConnection = false;
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// Wait for pending connection
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if (tcpServer.Pending())
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{
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Console.WriteLine("TCP: Connected");
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bTCPConnectionOnline = true;
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tcpClient = tcpServer.AcceptTcpClient(); //if a connection exists, the server will accept it
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nsReadStream = tcpClient.GetStream(); //networkstream is used to send/receive messages
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nsReadStream.ReadTimeout = 10000;
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tcpClient.ReceiveTimeout = 10000;
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while (tcpClient.Connected && !bCloseConnection && bTCPConnectionOnline) //while the client is connected, we look for incoming messages
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{
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StringBuilder CompleteMessage = new StringBuilder();
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Globals.StatusConnection = true;
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if (nsReadStream.CanRead)
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{
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Console.WriteLine("TCP: Can read");
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byte[] ReadBuffer = new byte[1024];
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CompleteMessage = new StringBuilder();
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int numberOfBytesRead = 0;
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// Incoming message may be larger than the buffer size.
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do
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{
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Console.WriteLine("TCP: Read");
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numberOfBytesRead = nsReadStream.Read(ReadBuffer, 0, ReadBuffer.Length);
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CompleteMessage.AppendFormat("{0}", Encoding.ASCII.GetString(ReadBuffer, 0, numberOfBytesRead));
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if (numberOfBytesRead == 0)
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{
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break;
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}
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}
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while (nsReadStream.DataAvailable && nsReadStream.CanRead && tcpClient.Connected);
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}
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strReceivedData = CompleteMessage.ToString();
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Console.WriteLine("Sender: {0} Payload: {1}", null, strReceivedData);
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string pattern = @"(\<SOT\>)+?.*?(\<EOT\>)+?";
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foreach (Match match in Regex.Matches(strReceivedData, pattern))
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{
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strReceiveBuffer = match.Value;
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Console.WriteLine("Found '{0}' at position {1} end {2}",match.Value, match.Index,match.Length);
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Console.WriteLine("Prepared {0}", strReceiveBuffer.Substring(5, match.Length-10));
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strReceivedData = strReceiveBuffer.Substring(5, match.Length - 10);
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try
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{
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if (strReceivedData != "")
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{
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dynamic dynamicRawTCPFrame = JsonConvert.DeserializeObject(strReceivedData); // Deserialize received frame
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string strRawTCPFrameType = dynamicRawTCPFrame.type;
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// Check if this is NOT keep alive
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if (Int32.Parse(strRawTCPFrameType) != 0)
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{
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// Add to mySQL send buffer (find first empty slot)
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PerunHelper.LogDebug(ref arrGUILogHistory, "Packet received" , 2,0, strRawTCPFrameType);
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bool AddedDataToBuffer = false;
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for (int i = 0; i < arrMySQLSendBuffer.Length - 1; i++)
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{
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if (arrMySQLSendBuffer[i] == null)
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{
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arrMySQLSendBuffer[i] = strReceivedData;
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AddedDataToBuffer = true;
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break;
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}
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}
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if (!AddedDataToBuffer)
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{
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PerunHelper.LogError(ref arrGUILogHistory, "ERROR TCP package was dropped", 1, 1, strRawTCPFrameType);
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}
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} else
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{
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// Keep alive
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PerunHelper.LogDebug(ref arrGUILogHistory, "Keep-alive received", 2,0,"0");
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}
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}
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else
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{
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bTCPConnectionOnline = false;
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}
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}
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catch (Exception e)
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{
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Globals.ErrorsGame++;
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Console.WriteLine(e.ToString());
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PerunHelper.LogError(ref arrGUILogHistory, $"ERROR TCP while message parsing , error: {e.Message}",2,1,"?");
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bTCPConnectionOnline = false;
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}
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// Send empty byte to check if connection is still alive
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try
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{
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tcpClient.Client.Send(new byte[] { 0 }, 1, 0);
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}
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catch (SocketException e)
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{
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Console.WriteLine(e.ToString());
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PerunHelper.LogError(ref arrGUILogHistory, $"ERROR TCP cannot check connection, error: {e.Message}",2,1,"?");
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}
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}
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}
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}
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System.Threading.Thread.Sleep(500);
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}
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tcpServer.Stop();
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}
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catch (Exception e)
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{
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Globals.ErrorsGame++;
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Console.WriteLine(e.ToString());
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PerunHelper.LogError(ref arrGUILogHistory, $"ERROR TCP - connection closed or port in use, error: {e.Message}",1,1,"?");
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bTCPConnectionOnline = false;
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}
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// Clean up and prepare for next connection
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if (!(nsReadStream is null))
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{
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nsReadStream.Flush();
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nsReadStream.Close();
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}
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if (!(tcpClient is null))
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{
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tcpClient.Close();
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}
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if (!(tcpServer is null))
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{
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tcpServer.Stop();
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}
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Console.WriteLine("TCP listen stop");
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}
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}
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}
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