Files
perun/02_Windows_App/Perun_v1/01_Classes/TCPController.cs
szporowolik 61e201b261 Code cleanup
2019-10-20 15:00:24 +02:00

172 lines
7.2 KiB
C#

// This class handles TCP communication
using Newtonsoft.Json;
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
public class TCPController
{
// Main class for TCP listener
public int intListenPort; // Port to connect to
public bool bCloseConnection; // Helper to exit main loop without killing thread
public string[] arrGUILogHistory; // Log history for GUI
public string[] arrMySQLSendBuffer; // MySQL send buffer
public Thread thrTCPListener; // Seperate thread for TCP
public void Create(int par_intListenPort, ref string[] par_arrLogHistory, ref string[] par_arrSendBuffer)
{
// Create class and map creation arguments to class
intListenPort = par_intListenPort;
arrGUILogHistory = par_arrLogHistory;
arrMySQLSendBuffer = par_arrSendBuffer;
bCloseConnection = false;
}
public void StopListen()
{
// Stop listening
bCloseConnection = true;
// Clear send buffer
for (int i = 0; i < arrMySQLSendBuffer.Length - 1; i++)
{
arrMySQLSendBuffer[i] = null;
}
}
public void StartListen()
{
// Start listening
NetworkStream nsReadStream = null;
TcpClient tcpClient = null;
bool bTCPConnectionOnline = false;
// Main loop - do until diconnect button is clicked
while (!bCloseConnection)
{
Console.WriteLine("TCP Listen start");
TcpListener tcpServer = new TcpListener(IPAddress.Any, intListenPort); ; // Create listener object
try
{
// Start listening to TCP
string strReceivedData;
// Start the main loop
tcpServer.Start();
// While user do not clicked Disconnect button
while (!bCloseConnection)
{
// Start listening
Console.WriteLine("TCP: Waiting for connection");
Globals.bClientConnected = false;
// Wait for pending connection
if (tcpServer.Pending())
{
Console.WriteLine("TCP: Connected");
bTCPConnectionOnline = true;
tcpClient = tcpServer.AcceptTcpClient(); //if a connection exists, the server will accept it
nsReadStream = tcpClient.GetStream(); //networkstream is used to send/receive messages
nsReadStream.ReadTimeout = 6000;
tcpClient.ReceiveTimeout = 6000;
while (tcpClient.Connected && !bCloseConnection && bTCPConnectionOnline) //while the client is connected, we look for incoming messages
{
StringBuilder CompleteMessage = new StringBuilder();
Globals.bClientConnected = true;
if (nsReadStream.CanRead)
{
Console.WriteLine("TCP: Can read");
byte[] ReadBuffer = new byte[1024];
CompleteMessage = new StringBuilder();
int numberOfBytesRead = 0;
// Incoming message may be larger than the buffer size.
do
{
Console.WriteLine("TCP: Read");
numberOfBytesRead = nsReadStream.Read(ReadBuffer, 0, ReadBuffer.Length);
CompleteMessage.AppendFormat("{0}", Encoding.ASCII.GetString(ReadBuffer, 0, numberOfBytesRead));
if (numberOfBytesRead == 0)
{
break;
}
}
while (nsReadStream.DataAvailable && nsReadStream.CanRead && tcpClient.Connected);
}
strReceivedData = CompleteMessage.ToString();
Console.WriteLine("Sender: {0} Payload: {1}", null, strReceivedData);
try
{
if (strReceivedData != "")
{
dynamic dynamicRawTCPFrame = JsonConvert.DeserializeObject(strReceivedData); // Deserialize received frame
string strRawTCPFrameType = dynamicRawTCPFrame.type;
PerunHelper.GUILogHistoryAdd(ref arrGUILogHistory, "#" + Globals.intInstanceId + "> TCP packet received, type: " + strRawTCPFrameType);
// Add to mySQL send buffer (find first empty slot)
if (Int32.Parse(strRawTCPFrameType) != 0)
{
for (int i = 0; i < arrMySQLSendBuffer.Length - 1; i++)
{
if (arrMySQLSendBuffer[i] == null)
{
arrMySQLSendBuffer[i] = strReceivedData;
break;
}
}
}
}
else
{
bTCPConnectionOnline = false;
}
}
catch (Exception e)
{
Globals.intGameErros++;
Console.WriteLine(e.ToString());
PerunHelper.GUILogHistoryAdd(ref arrGUILogHistory, "#" + Globals.intInstanceId + " > TCP ERROR incorrect JSON > " + e.Message);
bTCPConnectionOnline = false;
}
}
}
System.Threading.Thread.Sleep(500);
}
tcpServer.Stop();
}
catch (Exception e)
{
Globals.intGameErros++;
Console.WriteLine(e.ToString());
PerunHelper.GUILogHistoryAdd(ref arrGUILogHistory, "#" + Globals.intInstanceId + " > TCP error - connection closed or port in use > " + e.Message);
bTCPConnectionOnline = false;
}
// Clean up and prepare for next connection
if (!(nsReadStream is null))
{
nsReadStream.Flush();
nsReadStream.Close();
}
if (!(tcpClient is null))
{
tcpClient.Close();
}
if (!(tcpServer is null))
{
tcpServer.Stop();
}
Console.WriteLine("TCP listen stop");
}
}
}