// This class handles TCP communication using Newtonsoft.Json; using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; public class TCPController { // Main class for TCP listener public int intListenPort; // Port to connect to public bool bCloseConnection; // Helper to exit main loop without killing thread public string[] arrGUILogHistory; // Log history for GUI public string[] arrMySQLSendBuffer; // MySQL send buffer public Thread thrTCPListener; // Seperate thread for TCP public void Create(int par_intListenPort, ref string[] par_arrLogHistory, ref string[] par_arrSendBuffer) { // Create class and map creation arguments to class intListenPort = par_intListenPort; arrGUILogHistory = par_arrLogHistory; arrMySQLSendBuffer = par_arrSendBuffer; bCloseConnection = false; } public void StopListen() { // Stop listening bCloseConnection = true; // Clear send buffer for (int i = 0; i < arrMySQLSendBuffer.Length - 1; i++) { arrMySQLSendBuffer[i] = null; } } public void StartListen() { // Start listening NetworkStream nsReadStream=null; TcpClient tcpClient=null; bool bTCPConnectionOnline = false; // Main loop - do until diconnect button is clicked while (!bCloseConnection) { Console.WriteLine("TCP Listen start"); TcpListener tcpServer = new TcpListener(IPAddress.Any, intListenPort); ; // Create listener object try { // Start listening to TCP string strReceivedData; // Start the main loop tcpServer.Start(); // While user do not clicked Disconnect button while (!bCloseConnection) { // Start listening Console.WriteLine("TCP: Waiting for connection"); Globals.bClientConnected = false; // Wait for pending connection if (tcpServer.Pending()) { Console.WriteLine("TCP: Connected"); bTCPConnectionOnline = true; tcpClient = tcpServer.AcceptTcpClient(); //if a connection exists, the server will accept it nsReadStream = tcpClient.GetStream(); //networkstream is used to send/receive messages nsReadStream.ReadTimeout = 6000; tcpClient.ReceiveTimeout = 6000; while (tcpClient.Connected && !bCloseConnection && bTCPConnectionOnline) //while the client is connected, we look for incoming messages { StringBuilder CompleteMessage = new StringBuilder(); Globals.bClientConnected = true; if (nsReadStream.CanRead) { Console.WriteLine("TCP: Can read"); byte[] ReadBuffer = new byte[1024]; CompleteMessage = new StringBuilder(); int numberOfBytesRead = 0; // Incoming message may be larger than the buffer size. do { Console.WriteLine("TCP: Read"); numberOfBytesRead = nsReadStream.Read(ReadBuffer, 0, ReadBuffer.Length); CompleteMessage.AppendFormat("{0}", Encoding.ASCII.GetString(ReadBuffer, 0, numberOfBytesRead)); if (numberOfBytesRead == 0) { break; } } while (nsReadStream.DataAvailable && nsReadStream.CanRead && tcpClient.Connected); } strReceivedData = CompleteMessage.ToString(); Console.WriteLine("Sender: {0} Payload: {1}", null, strReceivedData); try { if (strReceivedData != "") { dynamic dynamicRawTCPFrame = JsonConvert.DeserializeObject(strReceivedData); // Deserialize received frame string strRawTCPFrameType = dynamicRawTCPFrame.type; PerunHelper.GUILogHistoryAdd(ref arrGUILogHistory, "#" + Globals.intInstanceId + "> TCP packet received, type: " + strRawTCPFrameType); // Add to mySQL send buffer (find first empty slot) if (Int32.Parse(strRawTCPFrameType) != 0) { for (int i = 0; i < arrMySQLSendBuffer.Length - 1; i++) { if (arrMySQLSendBuffer[i] == null) { arrMySQLSendBuffer[i] = strReceivedData; break; } } } } else { bTCPConnectionOnline = false; } } catch (Exception e) { Globals.intGameErros++; Console.WriteLine(e.ToString()); PerunHelper.GUILogHistoryAdd(ref arrGUILogHistory, "#" + Globals.intInstanceId + " > TCP ERROR incorrect JSON > " + e.Message); bTCPConnectionOnline = false; } } } System.Threading.Thread.Sleep(500); } tcpServer.Stop(); } catch (Exception e) { Globals.intGameErros++; Console.WriteLine(e.ToString()); PerunHelper.GUILogHistoryAdd(ref arrGUILogHistory, "#" + Globals.intInstanceId + " > TCP error - connection closed or port in use > " + e.Message); bTCPConnectionOnline = false; } // Clean up and prepare for next connection if (!(nsReadStream is null)) { nsReadStream.Flush(); nsReadStream.Close(); } if (!(tcpClient is null)) { tcpClient.Close(); } if (!(tcpServer is null)) { tcpServer.Stop(); } Console.WriteLine("TCP listen stop"); } } }