-- Perun for DCS World https://github.com/szporwolik/perun -> DCS Hook component -- Initial init local Perun = {} package.path = package.path..";"..lfs.currentdir().."/LuaSocket/?.lua" package.cpath = package.cpath..";"..lfs.currentdir().."/LuaSocket/?.dll" -- ########### SETTINGS ########### Perun.RefreshStatus = 15 -- base refresh rate in seconds to send status update (values lower than 60 may affect performance!) Perun.RefreshMission = 60 -- refresh rate in seconds to send mission information (values lower than 60 may affect performance!) Perun.JsonLocation = "Scripts\\Json\\perun_export.json" -- relatve do user's SaveGames DCS folder Perun.UDPTargetPort = 48620 -- UDP port to send data to Perun.MOTD_L1 = "Witamy na serwerze Gildia.org !" -- Message send to players connecting the server - Line 1 Perun.MOTD_L2 = "Wymagamy obecnosci na 255Mhz (DCS SRS)" -- Message send to players connecting the server - Line 2 -- ########### END OF SETTINGS ########### -- Variable init Perun.Version = "v0.3.5" Perun.StatusData = {} Perun.SlotsData = {} Perun.MissionData = {} Perun.VersionData = {} Perun.MissionHash="" Perun.lastSentStatus =0 Perun.lastSentMission =0 Perun.JsonLocation = lfs.writedir() .. Perun.JsonLocation Perun.socket = require("socket") Perun.UDP = assert(Perun.socket.udp()) Perun.UDP:settimeout(0) Perun.UDP:setsockname("*", 48621) Perun.UDP:setpeername("127.0.0.1",Perun.UDPTargetPort) -- Function definition Perun.GetCategory = function(id) -- via https://pastebin.com/GUAXrd2U local _killed_target_category = DCS.getUnitTypeAttribute(id, "category") if _killed_target_category == nil then local _killed_target_cat_check_ship = DCS.getUnitTypeAttribute(id, "DeckLevel") local _killed_target_cat_check_plane = DCS.getUnitTypeAttribute(id, "WingSpan") if _killed_target_cat_check_ship ~= nil and _killed_target_cat_check_plane == nil then _killed_target_category = "Ships" elseif _killed_target_cat_check_ship == nil and _killed_target_cat_check_plane ~= nil then _killed_target_category = "Planes" else _killed_target_category = "Helicopters" end end return _killed_target_category end Perun.SideID2Name = function(id) -- Helper function local sides = { [0] = 'SPECTATOR', [1] = 'RED', [2] = 'BLUE', } return sides[id] end Perun.AddLog = function(text) -- Adds logs to DCS.log file net.log("Perun : ".. text) end Perun.UpdateJson = function() -- Updates main json file TempData={} TempData["1"]=Perun.VersionData TempData["2"]=Perun.StatusData TempData["3"]=Perun.SlotsData TempData["4"]=Perun.MissionData TempData["debug"]=net.get_player_list() io.open(Perun.JsonLocation,"w"):close() perun_export = io.open(Perun.JsonLocation, "w") perun_export:write(net.lua2json(TempData) .. "\n") perun_export:close() end Perun.Send = function(data_id, data_package) -- Sends data package TempData={} TempData["type"]=data_id TempData["payload"]=data_package temp=net.lua2json(TempData) Perun.UDP:send(temp) Perun.AddLog("Packet send") end Perun.UpdateStatusPart = function(part_id, data_package) -- Helper for status update container Perun.StatusData[part_id] = data_package end Perun.UpdateVersion = function() -- Main function for debug/version information -- Update Mission data Perun.VersionData['v_dcs_hook']=Perun.Version -- Send Perun.Send(1,Perun.VersionData) end Perun.UpdateStatus = function() -- Main function for status updates -- Update all subsections -- 1 - Mission temp={} temp['name']=DCS.getMissionName() temp['modeltime']=DCS.getModelTime() temp['realtime']=DCS.getRealTime() temp['pause']=DCS.getPause() temp['multiplayer']=DCS.isMultiplayer() temp['theatre'] = Perun.MissionData['mission']['theatre'] temp['weather'] = Perun.MissionData['mission']['weather'] Perun.UpdateStatusPart("mission",temp) -- 2 - Players _temp = net.get_player_list() _temp2={} for _, i in pairs(_temp) do _temp2[i]=net.get_player_info(i) end Perun.UpdateStatusPart("players",_temp2) -- Send Perun.Send(2,Perun.StatusData) end Perun.UpdateSlots = function() -- Main function for slot -- Update slots data Perun.SlotsData['coalitions']=DCS.getAvailableCoalitions() Perun.SlotsData['slots']={} for j, i in pairs(Perun.SlotsData['coalitions']) do Perun.SlotsData['slots'][j]=DCS.getAvailableSlots(j) end -- Send Perun.Send(3,Perun.SlotsData) end Perun.UpdateMission = function() -- Main function for mission information updates -- Update Mission data Perun.MissionData=DCS.getCurrentMission() -- Send -- Perun.Send(4,Perun.MissionData) end Perun.LogChat = function(playerID,msg,all) -- Log chat messages data={} data['player']= net.get_player_info(playerID, "name") data['msg']=msg data['all']=all data['datetime']=os.date('%Y-%m-%d %H:%M:%S') data['log_missionhash']=Perun.MissionHash Perun.Send(50,data) end Perun.LogEvent = function(log_type,log_content) -- Log chat messages data={} data['log_type']= log_type data['log_content']=log_content data['log_datetime']=os.date('%Y-%m-%d %H:%M:%S') data['log_missionhash']=Perun.MissionHash Perun.Send(51,data) end Perun.LogStats = function(playerID) -- Log player status -- TBD : not working at the moment WIP p_stats={} p_stats['PS_CAR']=net.get_stat(playerID,2) p_stats['PS_PLANE']=net.get_stat(playerID,3) p_stats['PS_SHIP']=net.get_stat(playerID,4) p_stats['PS_SCORE']=net.get_stat(playerID,5) p_stats['PS_LAND']=net.get_stat(playerID,6) p_stats['PS_PING']=net.get_stat(playerID,0) p_stats['PS_CRASH']=net.get_stat(playerID,1) p_stats['PS_EJECT']=net.get_stat(playerID,7) p_stats['debug']="ok" data={} data['stat_data']=p_stats data['stat_ucid']=net.get_player_info(playerID, 'ucid') data['stat_datetime']=os.date('%Y-%m-%d %H:%M:%S') data['stat_missionhash']=Perun.MissionHash Perun.Send(52,data) end Perun.LogLogin = function(playerID) -- Player logged in data={} data['login_ucid']=net.get_player_info(playerID, 'ucid') data['login_ipaddr']=net.get_player_info(playerID, 'ipaddr') data['login_name']=net.get_player_info(playerID, 'name') data['login_datetime']=os.date('%Y-%m-%d %H:%M:%S') Perun.Send(53,data) end --- Event callbacks Perun.onSimulationStart = function() Perun.MissionHash=DCS.getMissionName( ).."@"..os.date('%Y%m%d_%H%M%S'); Perun.LogEvent("SimStart",Perun.MissionHash); end Perun.onSimulationStop = function() Perun.LogEvent("SimStop",Perun.MissionHash); end Perun.onPlayerDisconnect= function(id, err_code) Perun.LogEvent("disconnect", "Player " .. net.get_player_info(id, "name") .. " disconnected; " .. err_code); end Perun.onSimulationFrame = function() local _now = DCS.getRealTime() -- Send status update if _now > Perun.lastSentStatus + Perun.RefreshStatus then Perun.lastSentStatus = _now Perun.UpdateStatus() Perun.UpdateJson() end -- Send mission update if _now > Perun.lastSentMission + Perun.RefreshMission then Perun.lastSentMission = _now Perun.UpdateSlots() Perun.UpdateMission() Perun.UpdateJson() end end Perun.onMissionLoadEnd = function() Perun.UpdateMission() Perun.UpdateSlots() Perun.UpdateVersion() Perun.UpdateJson() end Perun.onPlayerStart = function (id) net.send_chat(Perun.MOTD_L1, id); net.send_chat(Perun.MOTD_L2, id); end Perun.onPlayerTrySendChat = function (playerID, msg, all) if msg~=Perun.MOTD_L1 and msg~=Perun.MOTD_L2 then Perun.LogChat(playerID,msg,all) end return msg end Perun.onGameEvent = function (eventName,arg1,arg2,arg3,arg4,arg5,arg6,arg7) if eventName == "friendly_fire" then --"friendly_fire", playerID, weaponName, victimPlayerID Perun.LogEvent(eventName,Perun.SideID2Name( net.get_player_info(arg1, "side")) .. " player " .. net.get_player_info(arg1, "name").." killed friendy " .. net.get_player_info(arg3, "name") .. " using " .. arg2); Perun.LogStats(arg1); elseif eventName == "mission_end" then --"mission_end", winner, msg Perun.LogEvent(eventName,"Mission finished, winner " .. arg1 .. " message: " .. arg2); elseif eventName == "kill" then --"kill", killerPlayerID, killerUnitType, killerSide, victimPlayerID, victimUnitType, victimSide, weaponName if net.get_player_info(arg4, "name") ~= nil then _temp = " player ".. net.get_player_info(arg4, "name") .." "; Perun.LogStats(arg4); else _temp = " AI "; end if net.get_player_info(arg1, "name") ~= nil then _temp2 = " player ".. net.get_player_info(arg1, "name") .." "; Perun.LogStats(arg1); else _temp2 = " AI "; end Perun.LogEvent(eventName,Perun.SideID2Name(arg3) .. _temp2 .. " in " .. arg2 .. " killed " .. Perun.SideID2Name(arg6) .. _temp .. " in " .. arg5 .. " using " .. arg7 .. " [".. Perun.GetCategory(arg5).."]"); elseif eventName == "self_kill" then --"self_kill", playerID Perun.LogEvent(eventName,net.get_player_info(arg1, "name") .. " killed himself"); Perun.LogStats(arg1); elseif eventName == "change_slot" then --"change_slot", playerID, slotID, prevSide if DCS.getUnitType(arg2) ~= nil and DCS.getUnitType(arg2) ~= "" then _temp = DCS.getUnitType(arg2); else _temp = "SPECTATOR"; end Perun.LogEvent(eventName,Perun.SideID2Name( net.get_player_info(arg1, "side")) .. " player " .. net.get_player_info(arg1, "name") .. " changed slot to " .. _temp); Perun.LogStats(arg1); elseif eventName == "connect" then --"connect", playerID, name Perun.LogLogin(arg1); Perun.LogEvent(eventName,"Player "..net.get_player_info(arg1, "name") .. " connected"); elseif eventName == "disconnect" then --"disconnect", playerID, name, playerSide, reason_code Perun.LogEvent(eventName, Perun.SideID2Name(arg3) .. " player " ..net.get_player_info(arg1, "name") .. " disconnected"); Perun.LogStats(arg1); elseif eventName == "crash" then --"crash", playerID, unit_missionID Perun.LogEvent(eventName, Perun.SideID2Name( net.get_player_info(arg1, "side")) .. " player " .. net.get_player_info(arg1, "name") .. " crashed in " .. DCS.getUnitType(arg2)); Perun.LogStats(arg1); elseif eventName == "eject" then --"eject", playerID, unit_missionID Perun.LogEvent(eventName, Perun.SideID2Name( net.get_player_info(arg1, "side")) .. " player " .. net.get_player_info(arg1, "name") .. " ejected " .. DCS.getUnitType(arg2)); Perun.LogStats(arg1); elseif eventName == "takeoff" then --"takeoff", playerID, unit_missionID, airdromeName if arg3 then _temp = " from " .. arg3; else _temp = ""; end Perun.LogEvent(eventName, Perun.SideID2Name( net.get_player_info(arg1, "side")) .. " player " .. net.get_player_info(arg1, "name") .. " took off in ".. DCS.getUnitType(arg2) .. _temp); Perun.LogStats(arg1); elseif eventName == "landing" then --"landing", playerID, unit_missionID, airdromeName if arg3 then _temp = " at " .. arg3; else _temp =""; end Perun.LogEvent(eventName, Perun.SideID2Name( net.get_player_info(arg1, "side")) .. " player " .. net.get_player_info(arg1, "name") .. " landed in " .. DCS.getUnitType(arg2).. _temp); Perun.LogStats(arg1); elseif eventName == "pilot_death" then --"pilot_death", playerID, unit_missionID Perun.LogEvent(eventName, Perun.SideID2Name( net.get_player_info(arg1, "side")) .. " player " .. net.get_player_info(arg1, "name") .. " in " .. DCS.getUnitType(arg2) .. " died"); Perun.LogStats(arg1); else Perun.LogEvent(eventName,"Unknown event type"); end end -- Finalize and set callbacks DCS.setUserCallbacks(Perun) net.log("Loaded - Perun - VladMordock - " .. Perun.Version )