// This class gathers all global variable // Class to hold current game state/mission information class CurrentMissionClass { public string Theatre = ""; public string Mission = ""; public string Pause = ""; public string ToInfoString() { return this.Mission + " (" + this.Theatre + ") Pause:" + this.Pause; } } internal class Globals { public static string[] AppLogHistory = new string[10]; // Log history for GUI public static bool AppUpdateGUI = true; // Flag if log control requires update public static string AppTitle = ""; // Helper to update title public static int AppInstanceID = 0; // Kepp the instance ID public static bool AppForceIconReload = true; // Force main window icons reload public static bool StatusDatabase = false; // Historic db connection status public static bool StatusSRS = false; // Historic srs connection status public static bool StatusLotATC = false; // Historic lotatc connection status public static bool StatusHistoryConnection = false; // Historic tcp connection status public static bool StatusConnection = false; // Flag if is TCP connectionstill alive public static int ErrorsDatabase = 0; // MySQL - Error counter public static int ErrorsGame = 0; // TCP connection - Error counter public static int ErrorsHistoryGame = 0; // TCP connection - historic value of Error counter public static int ErrorsSRS = 0; // DCS SRS - error counter public static int ErrorsLotATC = 0; // LotATC - error counter public static string VersionDCSHook = ""; // Version - DCS hook public static string VersionDatabase = ""; // Version - Database public static string VersionPerun = "DEBUG"; // Version - Perun public static CurrentMissionClass CurrentMission = new CurrentMissionClass(); // Mission - name }