-- Perun for DCS World https://github.com/szporwolik/perun -> DCS Hook config component local PerunConfig = {} -- ###################### SETTINGS - DO NOT MODIFY OUTSIDE THIS SECTION ############################# -- Connection PerunConfig.TCPPerunHost = "localhost" -- (string) [default: "localhost"] IP adress of the Perun instance or "localhost" PerunConfig.TCPTargetPort = 48621 -- (int) [default: 48621] TCP port to send data to PerunConfig.Instance = 1 -- (int) [default: 1] Id number of instance (if multiple DCS instances are to run at the same PC) PerunConfig.RefreshStatus = 60 -- (int) [default: 60] Base refresh rate in seconds to send status update -- Mission Configuration PerunConfig.MissionStartNoDeathWindow = 300 -- (int) [default: 300] Number of secounds after mission start when death of the pilot will not go to statistics, shall avoid death penalty during spawning DCS bugs -- Localisation PerunConfig.MOTD_L1 = "[Perun] Welcome to our server !" -- (string) Message send to players connecting the server - Line 1 PerunConfig.MOTD_L2 = "[Perun] Stats and event data integrated with Perun for DCS World" -- (string) Message send to players connecting the server - Line 2 PerunConfig.ConnectionError_L1 = "[Perun] ERROR: Connection broken - contact server admin!" -- (string) Information to send to players when Perun connection is broken -- Misc PerunConfig.BroadcastPerunErrors = 1 -- (int) [0 (default),1] Value greater than 0 will broadcast chat message about missing connection to Perun PerunConfig.RecordChatMessages = 1 -- Debug PerunConfig.DebugMode = 1 -- (int) [0 (default),1,2] Value greater than 0 will display Perun information in DCS log file, values: 1 - minimal verbose, 2 - all log information will be logged -- ###################### END OF SETTINGS - DO NOT MODIFY OUTSIDE THIS SECTION ###################### return PerunConfig